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All Interviews

30th April Space Hulk

We talk with Niklas Astrand, lead game designer of Space Hulk.

Talked with Niklas Astrand, Lead Game Designer

29th April Space Quest II

We talked with Shawn, Steve and Jamie of Infamous Adventures about their upcoming title Space Quest II.

Talked with Shawn, Steve and Jamie of Infamous Adventures

21st April They

Internal interview with the creators of the upcoming FPS, They.

Talked with THEY Press Release

3rd April Edge of Twilight

Mike Bowden talks with Fuzzyeye Studio about their upcoming third-person fantasy title Edge of Twilight.

Talked with Fuzzyeyes Studio

12th March Lineage II: The Chaotic Chronicle

Mike Bowen had a chance to talk with Producer Tim Tan of Lineage II North American about their upcoming expansion for Lineage II: The Chaotic Chronicle.

Talked with Tim Tan

7th March HAZE

Mike Bowden talked with Derek Littlewood of Free Radical Design, Project Lead on the upcoming FPS Haze.

Talked with Derek Littlewood

22nd February Pirates of the Burning Sea

Mike Bowden chats with Pirates of the Burning Sea Producer Joe Ludwig about the development of the newly released MMO and what future plans Flying Lab has for it.

Talked with Joe Ludwig

20th February Imperium Romanum

We interview two game designers at Haemimont Games about their upcoming title Imperium Romanum.

Talked with Boyan Ivanov, Boyan Spasov - Game Designers at Haemimont Games

6th February Fading Shadows

We had a chat with Ivolgamus UAB about their upcoming puzzle game Fading Shadows.

Talked with Ivolgamus UAB

5th February Dragon Ball Z: Burst Limit

We talked with Naoki Eguchi of Namco Bandai Games Europe.

Talked with Naoki Eguchi

5th February Dragon Ball Z: Burst Limit

We talked with Naoki Eguchi of Namco Bandai Games Europe.

Talked with Naoki Eguchi

26th November 2007 Warrior Epic

We had a pleasant chat with Brice Lucas about the upcoming MMO Action RPG title - Warrior Epic.

Talked with Brice Lucas

20th November 2007 Saga

Strategy Informer's writer Mike Bowden had a chance to interview Andrew Grierson, and find out some interesting details about Saga for you.

Talked with Andrew Grierson

16th November 2007 Sacred 2: Fallen Angel

If you're looking forward to the upcoming release of Sacred 2: Fallen Angel then you should check out our new interview with Alan Wild, International Product Manager for Ascaron Entertainment.

Talked with Alan Wild

7th November 2007 Dead Island

We had a pleasant chat with Dead Island's Producer Adrian Ciszewski.

Talked with Adrian Ciszewski

5th November 2007 THE HISTORY CHANNEL Great Battles of the Middle Ages

Strategy Informer's very own Mike Bowden recently had the chance to talk with Slitherine Software about their newly announced title - History Channel: Great Battles of the Middle Ages.

Talked with Slitherine Software

10th October 2007 SimCity Societies

Here are some answers we got from EA about the SimCity Societies.

Talked with EA

13th September 2007 Pet Alien

This is Shin'en's internal interview to celebrate the release of the game in the UK, tomorrow.

Talked with Shin'en Multimedia

8th August 2007 Eternal Sonata (aka Trusty Bell: Chopin's Dream)

An interview with Hiroya Hatsushiba, Scenario Creator and Director behind the action-RPG, Eternal Sonata.

Talked with Hiroya Hatsushiba

2nd August 2007 Civilization IV: Beyond the Sword

Here's what we found out about Civilization IV: Beyond The Sword from Alex Mantzaris, the game's lead programmer and lead designer.

Talked with Alex Mantzaris

2nd August 2007 Requital

An internal interview with Requital's project leader/lead programmer, Dmitry Lisitsa.

Talked with Dmitry Lisitsa

9th July 2007 Global Conflicts: Palestine

We borrowed some time from Simon Egenfeldt-Nielsen, the CEO of Serious Games Interactive, to discuss the Global Conflicts: Palestine.

Talked with Simon Egenfeldt-Nielsen

11th June 2007 Space Force - Rogue Universe

Our chat with ProvoxGames gave us a few answers about their soon to be released space combat and exploration game, Space Force - Rogue Universe.

Talked with ProvoxGames

8th June 2007 Monster Madness: Battle For Suburbia

Today we are going to speak about Monster Madness: Battle For Suburbia with South Peak Interactive.

Talked with South Peak Interactive

1st May 2007 Dawn of Magic

An interview with Alexander Chulkov, designer behind the Russian award-winning action-RPG, Dawn of Magic.

Talked with Chulkov Alexander

26th March 2007 Europa Universalis III

We had a pleasant chat with Carlos and Josh about their Magna Mundi mod for Europa Universalis III.

Talked with Carlos (Ubik) and Josh (Sharpalignment)

23rd March 2007 Frontline: Fields of Thunder

The producer of Frontline: Fields of Thunder chats with us about this great real time strategy game.

Talked with Sergey Golubkin

21st March 2007 Empire Earth III

Today we are going to speak about Empire Earth III with Matthew Nordhaus.

Talked with Matthew Nordhaus

13th March 2007 JAZZ: Hired Guns

The leading game designer of project Jazz: Hired Guns, brought us some interesting details about the upcoming title.

Talked with Max Tumin

2nd March 2007 Tabula Rasa

An interview with Richard Garriott by Game Daily - Understanding the Logos language.

Talked with Richard Garriott

28th February 2007 Shadowrun

Here's an internal interview with FASA Studio Manager, Mitch Gitelman.

Talked with Mitch Gitelman

20th February 2007 City of Heroes

An insightful interview with City of Heroes and Villians: Issue 9 lead designer Matt Miller.

Talked with Matt Miller

19th February 2007 THE HISTORY CHANNEL: Great Battles of Rome

Here's what we found out about THE HISTORY CHANNEL: Great Battles of Rome for you.

Talked with Iain McNeil

14th February 2007 Warhound

The producer of Warhound brought to us some interesting details about this third-person shooter.

Talked with Adrian Sikora

14th February 2007 Dreamlords

Our chat with Jon Selin, the Lead Designer of Dreamlords, brought a few questions about the MMORPG-RTS title answered.

Talked with Jon Selin

9th February 2007 King of Clubs

An internal interview with Bubba King (intellectual property owner) and his attorney Vincent Smith, explaining the background to Oxygen's forthcoming King of Clubs.

Talked with Mr King and Mr Smith

7th February 2007 Savage 2: A Tortured Soul

We recently had a chat with Marc DeForest to find out more about Savage 2: A Tortured Soul.

Talked with Marc DeForest

31st January 2007 Supreme Commander

Here is what we found out about Supreme Commander for you.

Talked with Chris Taylor

30th January 2007 Gluck'Oza: Action!

The answers about Gluck'Oza: Action! were given to us by Sergey Podshivalin, the game's Project manager.

Talked with Sergey Podshivalin

23rd January 2007 Pieces of Eight

We had a chat with Eric McConnell, Hidden Sanctum's founder, who has shed some more light on Pieces of Eight.

Talked with Eric McConnell

22nd January 2007 Battlefield 2142: Northern Strike

This is an internal interview with Kristoffer Bergqvist, Producer of Battlefield 2142: Northern Strike.

Talked with Kristoffer Bergqvist

16th January 2007 Command & Conquer 3: Tiberium Wars

Jason Ferguson flew to Los Angeles to attend EA's Community Summit event and brought back some fresh screenshots and an article to let us know what EA cooked up for the attendees.

Talked with

28th November 2006 Bladestorm: Hundred Years War

Our chat with Akihiro Suzuki from Koei Ltd brought a few questions about Blade Storm: Hundred Years War answered.

Talked with Akihiro Suzuki

7th November 2006 Empire at War: Forces of Corruption

We stole Kevin Yu, took him to the basement, and questioned him about Forces of Corruption.

Talked with Kevin Yu

6th November 2006 Jade Empire

Talked with Diarmid Clarke

25th October 2006 Hellgate: London

Today we had a chat with Bill Roper, CEO of Flagship Studios, and grabbed out new details for Hellgate: London.

Talked with Bill Roper

24th October 2006 The History Channel: Civil War

We got a few answers from Jeff Muench about The History Channel: Civil War - A Nation Divided.

Talked with Jeff Muench

29th September 2006 Officers

We've talked with Nikolay Demchenko, the PR-manager from GFI UA development team, and found out some interesting details about Officers.

Talked with Nikolay Demchenko

25th September 2006 The Mark

Answers about The Mark were given to us by Andrzej Wilewski and Jacek Matuszewski.

Talked with JoWooD Team

20th September 2006 Velvet Assassin

This is an internal interview with Sascha Jungnickel, Creative director of Replay Studios.

Talked with Sascha Jungnickel

20th September 2006 Field Ops

Today we had a chat with Mourad Majeri, Freeze Interactive's Senior Producer, in order to find out more details on Field Ops for you.

Talked with Mourad Majeri

18th September 2006 Agatha Christie: Murder on the Orient Express

We talk with Scott Nixon, Byron Gaum and Mike Adams about Agatha Christie: Murder on the Orient Express.

Talked with Scott Nixon, Byron Gaum and Mike Adams

11th September 2006 Command & Conquer: Generals Zero Hour

Here is what the Cold War Crisis Team told us about their upcoming project for CNC: Generals Zero Hour.

Talked with SHADOW, Skleni, 2312222 and Widowmaker

4th September 2006 Sovereign Symphony

We talked with lead designer and executive producer of Ceidot Game Studios.

Talked with Céidot Game Studios

30th August 2006 Kingdom Elemental

Today we are going to speak about Kingdom Elemental with Scott Thunelius.

Talked with Scott Thunelius

29th August 2006 Victoria: Revolutions

We got a few answers from Chris King, Q and A Manger for Paradox Interactive, about Victoria: Revolutions.

Talked with Chris King

27th August 2006 Space Renegades: The Series

Kevin Epps is introducing you to Space Renegades: The Series.

Talked with Kevin Epps

23rd August 2006 Theatre of War

Martin van Balkom and Nikolay Barishnikov joined forces and answered a few of our questions.

Talked with Nikolay Barishnikov

16th August 2006 Maelstrom

Carl Johnson has shed some more light on this RTS Sci Fi title. Demo has just been released yesterday!

Talked with Carl Johnson

3rd August 2006 Warhammer: Mark of Chaos

With Chris Wren on the other side we've opened up a discussion to wrap up what this next installment in Warhammer universe is bringing.

Talked with Chris Wren

15th July 2006 Auto Assault

We talked with Hermann Peterscheck about Auto Assault.

Talked with Hermann Peterscheck

8th July 2006 Thale Cres

Today we talked with Fredrik, programmer and co-founder of Thale Cres.

Talked with Fredrik

22nd June 2006 The Lord of the Rings: the Battle for Middle-Earth II

We have talked with Louis Castle, Executive Producer on The Battle for Middle earth II for the Xbox 360.

Talked with Louis Castle

12th June 2006 Jagged Farm: Birth of a Hero

Nikolay Demchenko is introducing you to Jagged Farm: Birth of a Hero.

Talked with Nikolay Demchenko

11th June 2006 The Ship

We talked with Chris Peck, the Founder, Managing Director, Creative Lead, and Game Designer for Outerlight.

Talked with Chris Peck

9th June 2006 Metal Combat

We talked with MattG, the producer of Metal Combat.

Talked with MattG

8th June 2006 Stranger

This time we are going to speak about the world of Stranger, about its inhabitants and about their life.

Talked with Max Dolmar

7th June 2006 Sudden Strike 3: Arms for Victory

We got a few answers from Fireglow Team as an introduction to Sudden Strike 3: Arms for Victory.

Talked with Fireglow Team

6th June 2006 Darkstar One

Today we talked with Ascaron Representative Daniel Dumont about Darkstar One.

Talked with Daniel Dumont

5th June 2006 Paraworld

The found the idea of wormholes being connections between different places quite fascinating. Which is the basic idea behind ParaWorld.

Talked with Thomas Langhanki

5th June 2006 Two Worlds

Today we talked with Miroslaw Dymek, Technical Director of Reality Pump Studios.

Talked with Miroslaw Dymek

30th May 2006 2006 FIFA World Cup Germany

For today we have an internal interview with England star mid-fielder Frank Lampard, who took a little time out to answer a couple of questions for us to coincide with the launch of the PSP edition of 2006 FIFA World Cup Germany.

Talked with Frank Lampard

29th May 2006 Delaware St. John: The Seacliff Tragedy

In The Seacliff Tragedy, Delaware finds himself in a decrepit amusement park that closed a few years earlier when the back part of the park collapsed, killing over a hundred people.

Talked with Bryan Wiegele

26th May 2006 Commander - Europe at War

The goal is quality and balance rather than all flash and no substance.

Talked with Johan Persson

24th May 2006 Rayman: Raving Rabbids

Love and power! Rayman will have to save the world and his girlfriend and the girl friend of his old enemy, and his old enemy too! This interview was sent to us by Ubisoft, it is a publisher made and distributed interview.

Talked with Michel Ancel

23rd May 2006 Arcane Legions: Rising Shadow

Today we talked with Iain McNeil and, the development director at Slitherine Software.

Talked with Arena : Warriors

15th May 2006 TheCricketGame

Firstly I would like to thank StrategyInformer.com for the invite and for the chance to talk about TheCricketGame (TCG). I am the co-creator of TCG and am charged with directing the production of the game in addition to business development and marketing

Talked with TCG

11th May 2006 Dark World Online

Our chat with David Bauman from Tulga brought a few questions answered though it seems to have been to early to go into too much details.

Talked with David Bauman

1st May 2006 The Island: The Earthling

Answers were given to us by Iliya Chudakov, leading game designer of the project "The Island: The Earthling".

Talked with Iliya Chudakov

25th April 2006 Diver: Deep Water Adventures

You see I am a PADI Rescue Diver myself. Occasionally, when I went on a diving resort in Hurghada, almost whole future team of “Diver” developers roomed numbers in one hotel… And so the story began.

Talked with Biart

29th March 2006 2006 FIFA World Cup Germany

Every year, our FIFA soundtrack becomes one of our most anticipated challenges.

Talked with STEVE SCHNUR

23rd March 2006 Heroes of Might and Magic V

For me the very interest of each fantasy universe lies in the fact that it allows to feel different places, other eras, and to escape.

Talked with Oliver Ledroit

20th March 2006 American Conquest: Divided Nation

CDV spreads a few words about Divided Nations to us.

Talked with CDV

28th January 2006 Fall of Rome

For those of you that haven't yet heard of Fall of Rome, an online empire strategy game.

Talked with Rick McDowell

30th October 2005 Quantum Legacy: Initial Tactics

Quantum Legacy will have a familiar feel to it with two resources, base management, and a population cap for each of the maps.

Talked with Four Thirty One

11th September 2005 Sword of the Stars

We got a few answers from Kerberos Productions as an introduction to Sword of the Stars, 4X space empire game. There haven't been too much of those lately so read on!

Talked with Kerberos Productions

7th September 2005 Galactic Civilizations II: Dreadlords

We bring you a few details from our chat with Paradox Int. about thier space empire strategy game Galactic Civilizations II: Dreadlords.

Talked with Stardock

1st July 2005 Desert Law

We've talked wth Fyodor Mukin, Director of Arise, Desert Law producer and grabbed you a few answers on this post apocalyptic strategy tactical game.

Talked with Fyodor Mukin

21st June 2005 Alpha Prime

Release date is yet to be announced. The bulk of the work still needs to be done.

Talked with Black Element Software

17th June 2005 Sparta: Ancient Wars

We think that the period of the battles in the Mediterranean sea is one of the most interesting eras from a historical point of view. Battles were fought with such intensity - but still face to face.

Talked with World Forge

14th June 2005 Civilization IV

The waiting was never more painful by those addicted to Civilization series. Even as this is the 4th in the row. The interview will either help you or make your waiting tougher to get through. Read on.

Talked with 2k Games

13th June 2005 Panzer Campaigns France '40

Look for John Tiller and HPS to produce a new game – the first of a new series covering WWII at a different scale than has been done before. This title is the first of a several part series that will cover the entire war.

Talked with HPS Simulations

22nd March 2005 Drive'n'Kill

Driving and killing combined,one of the best combos invented.

Talked with Alexander Belov

22nd March 2005 The Day After

How close were we to the Third World War..

Talked with Alexander Valencia-Campo

16th March 2005 Mission Barbarossa

Today we've talked with Nico Zettler about the upcoming "Mission Barbarossa", Blitzkrieg's addon.

Talked with Nico Zettler

13th March 2005 Wolfschanze 1944

Dominik Zielinski opens up a few pages of Wolfschanze 1944.

Talked with Dominik Zielinski

13th March 2005 Chaos League: Sudden Death

We've talked with Regis Robin, the game designer from Chaos League team, and heard what the Sudden Death add-on will sound like.

Talked with Regis Robin

28th February 2005 Hidden Stroke II

Nico Zettler sits and talks with us about their upcoming WWII game, Hidden Stroke II.

Talked with Nico Zettler

20th February 2005 Tin Soldiers: Julius Caesar

Koios Works reveals insides of their next installment in Tin Soldiers series.

Talked with Koios Works

4th November 2004 Sid Meier's Pirates!

Hello Pirates! Below you can find our interview with an unnamed Firaxis representative. Topic was the latest Sid Meier's game, Pirates! We got a few answers for you.

Talked with Firaxis

12th October 2004 Hearts of Iron 2

Our questions were caught and answered by Fredrik Lindgren, Sales and Marketing director heavily involved in Hearts of Iron 2 production. Read our convo below. Also check out the 2 latest exclusive shots they've sent us along.

Talked with Fredrik Lindgren

17th September 2004 War Leaders: WW2

Alberto Domínguez Aguilar, Project Manager and Lead Designer from Enigma Software Productions, answered a few questions we had to ask about their global war game War Leaders: WWII.

Talked with Alberto Domínguez Aguilar

15th September 2004 Will of Steel

We brought you an introductory interview for Will of Steel, explaining what the game will be all about.

Talked with Uros Rogulja

24th August 2004 Void War

Jay Barnson sits with us and uncovers this soon to be released space shooter, Void War.

Talked with Jay Barnson

6th July 2004 Stalingrad

Petr Prohorenko gave us a few overviews on the RTS title, Stalingrad.

Talked with Petr Prohorenko

1st July 2004 Rome: Total War

The Creative Assembly’s Mike Simpson has answered the questions that you, the readers, proposed on the forums on this highly anticipated historical strategy game, Rome Total War.

Talked with Mike Simpson

3rd June 2004 UFO: Extraterrestrials

Michal Dolezal from developing team behind UFO: Extraterrestrials talked with SI, discovering pieces of the game to us.

Talked with Michal Dolezal

15th May 2004 Empire Earth 2

Ian Davis, the founder, CEO, & Mad Scientist at Mad Doc Software told us what to expect in the next installsment of the popular RTS game, Empire Earth.

Talked with Ian Davis

23rd April 2004 Supreme Ruler 2010

Centurion found a leading programmer, David Thompson, to talk about Supreme Ruler 2010.

Talked with David Thompson

15th April 2004 Pacific Storm

Centurion and Sergey Titorenko talk about Pacific Storm.

Talked with Sergey Titarenko

6th April 2004 Battle Mages

This time Centurion chats with Stanislav Scorb and attempts to find out more details on Battle Mages.

Talked with Stanislav Scorb

31st March 2004 Perimeter

This time Centurion got you a few answers for Perimeter, a new and innovative RTS game.

Talked with Andy Wafer

23rd March 2004 Children of the Nile

Talking with Chris Beatrice, we caught a few answers about this Egyptian city builder game that's set for a late 2004.

Talked with Chris Beatrice

15th December 2003 Blitzkrieg II

We borrowed some time from George Ossipov, a project leader behind Blitzkrieg 2, to discuss this Tactical strategy game.

Talked with George Ossipov

28th November 2003 Knights of Honor

This time Vesselin Handjiev, a Lead Designer behind Knights of Honor, helped us with a few tips on, my personal favorite upcoming game, Knights of Honor.

Talked with Vesselin Handjiev

2nd November 2003 Ground Control 2: Operation Exodus

We sat down with Henrik Sabri from Massive Entertainment and discussed their upcoming title Ground Control 2.

Talked with Henrik Sebri

15th August 2003 Lords of EverQuest

James Parker, Producer of Lords of Everquest, gave us an early introduction of the game.

Talked with James Parker

11th August 2003 UFO: Aftermath

As one of the UFO and XCOM series fanatics, we've talked with Jiri Rydl, a Public Relations Manager from ALTAR Interactive.

Talked with Jiri Rydl

11th August 2003 Strength & Honour

We've talked with Andy Canivet, the Magitech’s Writer / Researcher about their upcoming game, Strength & Honour.

Talked with Andy Canivet

11th August 2003 Besieger

We've talked with Petr Petukhov, the Managing Director of Primal Software about their upcoming title, Besieger.

Talked with Petr Petukhov

11th August 2003 Revolt: Theory of Revolution

We've talked with Tomislav Lovrekovic, the Public Relations Manager of Fusion Software about their upcoming strategy game, Revolt. Read on.

Talked with Tomislav Lovrekovic

10th August 2003 Massive Assault

We've talked with Victos Kislyi, the president of Wargaming.net about their upcoming strategy game, Massive Assault.

Talked with Victor Kislyi

7th August 2003 P2

We managed to grab Krzysztof Jakubowski, a Project Manager and Leading Programmer from City Interactive, and talk with him about their upcoming Space RTS game, P2.

Talked with Krzysztof Jakubowski

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