All Downloads

The Elder Scrolls IV: Oblivion Fruit Machine

11 May 2007
It's time to win BIG cash prizes! Places a Fuse's Pot O' Gold Fruit Machine in the West Weald Inn, Skingrad.
876 KB | 316 downloads

Act of War: High Treason AI Special Force Installer V7

11 May 2007
This is seventh and the final version of AI special force by Salsifi. What does this mod do?. The mod allow to play naval in skirmish which is not possible without this mod.
7.16 MB | 1964 downloads

Act of War: High Treason General Changes Mod 2.0

11 May 2007
This is the General Changes Mod by Blahdy.
12.42 MB | 881 downloads

Act of War: High Treason Navy Invaders Source Code

11 May 2007
This is a source code for navy invaders.
733 KB | 310 downloads

Act of War: High Treason Battle Of The Alamo Source Code

11 May 2007
This mod is the source code for Battle of the alamo.
336 KB | 120 downloads

Half-Life 2 Grimoire Modification

11 May 2007
This is the Tournament of Shadows, a mystical duel between masters of the arcane arts. Hoping to gain acceptance into an ancient Coven, competing sorcerers battle against each other in various locations on the hidden island of Brea Mourne. Their weapons of choice are powerful spells chosen from the Grimoire, a dark and mysterious tome of fantastic power. Wizards and witches, a full moon and a clash of thunder...
79.17 MB | 29 downloads

Half-Life 2 The Fiona Project

11 May 2007
This is a two-player, third-person action modification for Half-Life 2 with heavy focus on fast-paced gun and melee combat, cooperative action, intriguing storyline, and stylized visuals. The story takes place around the end of the Cold War. Players will take on a role of two secret agents on a mission to uncover and stop the Soviet’s secret weapon of mass-destruction. To complete the mission players must work together to complete puzzles that would be impossible by one self.
263.38 MB | 73 downloads

Supreme Commander BigO New Air Superiority Fighters 4.1

10 May 2007
ALL ASFs have Afterburners, Missiles and Rapid Fire Weapons. Smart Behavior code for T1 AND T3 Interceptors.
32 KB | 764 downloads

Supreme Commander Global Target Priority Changer

10 May 2007
Ever wonder why do SAMs shoot scouts when there are 100 bombers closing in, and then you wished you could change it so it shoots the bombers? Here's a mod that allows you to do that!
29 KB | 978 downloads

Battlefield 2 Dragon Warriors Main Theme

10 May 2007
The main theme once you get to the log in screen.
1.81 MB | 138 downloads

Quake 4 Disintegration (1.0a)

10 May 2007
This is a instagib type mod that also allows you to do rail jumps. version- 1.0a -deleted effects folder (didn't need it in mod file) -deleted q4max style hud
5.23 MB | 71 downloads

Battlefield 2142 2142CC GUI Client 2.1.262

10 May 2007
====================== Change Log 2.1.2628 ====================== * ADDED - Settings for: EnableTitanMovement, AllowSpectators, CustomMapURL * ADDED - Goliath and Hachimoto vehicle names added * ADDED - NS Maps to the client config file: Bridge at Remagen, Liberation of Leipzig, Port Bavaria * ADDED - A Punkbuster Form which allows top level administrators to edit the PB Config file remotely and issue PB Updates. Screenshots section coming soon. * CHANGED - EnableTitanMovement can now be applied dynamically * CHANGED - ADDED "-Allow64Titan" parameter to the Daemon. This allows users to run Over 48 players in Titan Mode. * CHANGED - Titan Movement is Forced to DISABLED on Titan maps with over 48 players (Ranked Servers Only). * CHANGED - The Daemon now copies the maplist.con, serversettings.con, and modmanager.con files to the /mods/modName/settings/ folder to make running mods easier. Users no longer need to edit the daemon's config.xml. For example, bf2142Pro mod now runs right out of the box. * CHANGED - Retrieved logs are opened with Wordpad instead of Notepad * FIXED - Changing Maps using the Map Control in the Client works again * FIXED - Player Join Profiles path corrected from "/Documents and Settings/User/Battlefield 2/Profiles/" to "/Documents and Settings/User/Battlefield 2142/Profiles/" * FIXED - IGA Commands (Options Form) are now saved properly on Linux Daemons * FIXED - Bug causing the client to Lock when showing the "End of Round" Tip Screen
3.39 MB | 582 downloads

The Elder Scrolls IV: Oblivion Anvil Mountain Retreat (1.0)

10 May 2007
This house mod adds a hero's retreat in Anvil. With a vendor who will buy and sell, altars of spellmaking and enchanting and wound and disease healing, respawing ingrediants cupboard and a repawing treasury chest this mod sounds good. But then there is an observation deck with a spectacular view, you can see Kvatch on a sunny and clear days.
16 KB | 1596 downloads

World of Warcraft: the Burning Crusade FuBar Item Bonuses Fu

09 May 2007
Easy display of item bonus info on FuBar (Prandur).
173 KB | 263 downloads

World of Warcraft: the Burning Crusade Decursive 2

09 May 2007
Debuff display and cleaning for solo, group and raids with advanced filtering and priority system (Archarodim).
371 KB | 171 downloads

World of Warcraft: the Burning Crusade Pit Bull 2

09 May 2007
Unit Frames of awesomeness. Woof. It'll bite your face off. (ckknight)
323 KB | 536 downloads

World of Warcraft: the Burning Crusade Dr Damage

09 May 2007
TheoryCraft light for casters. (Gagorian)
287 KB | 242 downloads

World of Warcraft: the Burning Crusade SRA

09 May 2007
Sexually offensive addon that eats coconuts for breakfast. (Ammo, Rabbit)
276 KB | 166 downloads

World of Warcraft: the Burning Crusade XP Bar None

09 May 2007
Lightweight XP bar using Ace2. (phyber)
176 KB | 269 downloads

World of Warcraft: the Burning Crusade Who Drop 1

09 May 2007
Add Item Drop info in tooltip(Base on Niagara,ColaLight) (Damjau).
206 KB | 319 downloads

World of Warcraft: the Burning Crusade Bank List

09 May 2007
Guild bank and alt item searching through chat and slash command (Adirelle).
83 KB | 99 downloads

Star Wars Battlefront II Icemember's EP3 Scout trooper mod

09 May 2007
It changes the republic's side completely to their Kashyyyk scout troopers. A la his Galactic Marine mod. In fact, these sides are identical to those, only with scout troopers. Same problems apply, too. The Republic gets a considerable power boost, troop-wise (the unending super-chaingun is a bit much), but they're fun to play as.
63.72 MB | 233 downloads

Doom 3 mars_city_upgrade

09 May 2007
How many times have you fired up Doom3, found yourself in the 'Mars City' level, and thought: "Ya know...with a little something extra around here, this map could be fun and original again!"? If this is the case, then you are definately in the right place! This is a recreation of the 'Mars City' level as bullseye would like to see it. With this download, you will notice an elevator, a corridor and...are you ready for this...a bedroom! (Makes for a nice touch...) So...What are you waiting for? Get downloading and start enjoying!
6.17 MB | 334 downloads

Doom 3 D3 Alpha ROE (v1.2)

09 May 2007
This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. Some features found in this download include: Textures Sounds guis And more Some changes include: Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes
667.85 MB | 142 downloads

S.T.A.L.K.E.R.: Shadow of Chernobyl Horror Mod (0.3)

09 May 2007
This mod adds in some new quests, causes more mutants to spawn, and tries (and succeeds) to make the game scarier.
1.40 MB | 546 downloads

S.T.A.L.K.E.R.: Shadow of Chernobyl Faiakes Mod (With Sounds) (2.0)

09 May 2007
Changelog: - Added Ceano's UAZ Jeeps vehicle Mod 1.1 (now vehicles in Garbage and Warehouses!) - Added Ab@dDon's Dream Mod v1.1 (you can avoid night-time!) - Added dDefinder's Improve Sound Effects v0.9 - Added TREG's Zombified Stalker Skins v1.0 - Added H4wk's Monster Energy Drink mod - Added Gamerush's Flashlight Range Mod v1.0001 - Fixed: trader problems (for Inter. version at least. That's what I'm using - you may still have to start a new game) - Fixed: Random and excessive spawning of weapons (at least it seems so) - Dispersion while moving reduced to double the original (set at 2.0) - Explosives no longer available for sale (but you can still pick them up when you find them) - Corrected price of rgd-5 grenade being too high - Groza OC-14 5.45mm price set to 35.000 - Re-adjusted all traders' buying rates to reduce earnings - Added advice in the 'Starting A Game' section of the guide - Included the sound update files mentioned in the TweakGuides article
93.22 MB | 270 downloads

S.T.A.L.K.E.R.: Shadow of Chernobyl Faiakes Mod (No Sounds) (2.0)

09 May 2007
Changelog: - Added Ceano's UAZ Jeeps vehicle Mod 1.1 (now vehicles in Garbage and Warehouses!) - Added Ab@dDon's Dream Mod v1.1 (you can avoid night-time!) - Added TREG's Zombified Stalker Skins v1.0 - Added H4wk's Monster Energy Drink mod - Added Gamerush's Flashlight Range Mod v1.0001 - Fixed: trader problems (for Inter. version at least. That's what I'm using - you may still have to start a new game) - Fixed: Random and excessive spawning of weapons (at least it seems so) - Dispersion while moving reduced to double the original (set at 2.0) - Explosives no longer available for sale (but you can still pick them up when you find them) - Corrected price of rgd-5 grenade being too high - Groza OC-14 5.45mm price set to 35.000 - Re-adjusted all traders' buying rates to reduce earnings - Added advice in the 'Starting A Game' section of the guide - Included the sound update files mentioned in the TweakGuides article
63.25 MB | 72 downloads

Supreme Commander Saya, Cleopatre, and Goom's UI mod 2.11

09 May 2007
A miniaturised UI for supreme commander including draggable, minimizable and resizable windows. Includes a home made UI manager with the ability to save and load layouts as well as the ability to remap your keys and use shortcuts to build buildings and units.
629 KB | 1656 downloads

Company of Heroes Heavy Tank

08 May 2007
This mod allows the making of a Heavy Tank for each team - (Axis: Tiger) and (Allies: Pershing).
1.25 MB | 1916 downloads

Supreme Commander Siege Tank 1.0

08 May 2007
This adds a T3 siege tank to the UEF - it has a big gun and a small area of effect shield.
691 KB | 2567 downloads

The Elder Scrolls IV: Oblivion Boqwater Settlement 1.0.2

08 May 2007
A mod that adds a Bogwater settlement on the coasts of Topal Bay.
13.14 MB | 575 downloads

Battlefield 2 Heavy Metal Mounted Machine Guns

08 May 2007
Heavy Metal Mounted Machine Guns mod.
642 KB | 1432 downloads

Call of Duty 2 vWorld 1.00

08 May 2007
A mod which allows all clan or team players with specified tags to play all together on a specified team.
60 KB | 136 downloads

Call of Duty 2 Uv-Gaming CoD2 Zombie Menu

08 May 2007
This module brings different menu for Call of Duty 2.
4.19 MB | 184 downloads

Call of Duty 2 Speagles' Camo Rifles

08 May 2007
Here are some interesting skins for CoD2 MP created by Speagles.
693 KB | 186 downloads

Call of Duty 2 Pleiades's Realism Sound Mod (Part 2)

08 May 2007
This is second part of Pleiades's Realism Sound Mod.
34.70 MB | 325 downloads

Call of Duty Breaking 50 Paintball Final 1.4

08 May 2007
The latest version of the Breaking 50 Paintball Mod for CoD is finally here, and there are tons of additions, fixes, and features for your enjoyment!
169.95 MB | 386 downloads

Company of Heroes BattleTest 2.00 HOTFIX

08 May 2007
This is a hotfix for the community balance mod, BattleTest. It fixes a problem with the map Duclair, where an older version was included with the mod installer. Use this file to update your version of the map Duclair.
6.78 MB | 295 downloads

Company of Heroes BattleTest (v2.00)

08 May 2007
A community balancing mod, where all units & abilities are made viable & useful in normal gameplay. Battletest stresses community input by allowing all its users to post comments on unit balance at thier forums, as well as allow replays to be posted of matches to illustrate any possibility of imbalance among units/abilities.
16.04 MB | 426 downloads

S.T.A.L.K.E.R.: Shadow of Chernobyl Weapon, Hud, and Blood Mod (1.0001)

08 May 2007
This mod adds in new blood marks, redoes the hud, and changes many weapon aspects. ¤ Fixed .50cal making game crash at bar ¤ Pistols do less damage and are not way over powered ¤ New blood marks for when you are bleeding ¤ Added 2 new ammo .357 sig hollowpoint and flat point only used in sig 226 pistol ¤ Renamed sig 220 to 226 for more realism ¤ changed clip size for desert eagle to 7 for realism ¤ Description for new stuff made and some game ones edited ¤ Can now buy my 5 new types of ammo from freedom and trader too ¤ New full auto pistol (only purchased from bar) •v1.000 (beta pre release) ¤ Remade blood effects (all textures are now 256 by 256, less jaggy, more variations) ¤ New crosshair for grenade throwing (a small transparent white circle) ¤ HUD design slightly changed ¤ Deleted some warning message texts from HUD and replaced with new flashing warning icons "The weapon has jammed. you need to reload" » broken bullet icon (under the crosshair) "Hazourdous radiation level. Protection requierd to pass" » human skull icon (right corner of HUD) "Critical psi-emission level. Leave the dangerous zone immediately." » brain dead icon (right corner of HUD) "You're too heavily loaded to continue" » backpack icon (right corner of HUD) ¤ The stance icons are only displayed while you are crouching/deep crouching. ¤ Smaller crosshair ¤ No crosshair (a white circle) while you unarmed ¤ Modified blood puff (hit effects) ¤ Bigger blood wall marks (and more texture variations. these are made from unused STALKER textures) ¤ Compatible with all screen resolutions ¤ 9 new blood effects ¤ Weapons of the same caliber all do the same damage but acuracy is varied ¤ Pistols do more damage so can now be used as a backup if you don't have time to relaod ¤ 3 new ammo types 1 type of shotgun shell and 2 types of .50cal bullets for desert eagle(based off actual ammo) ¤ New ammo can only be purchased from bar ¤ Grenades have more shrapnel and it flys faster f1 has more range and rdg5 has more damage ¤ Traders have almost everything ¤ Boddies disapear much faster ¤ Normal buckshot does less damage but has more than 2 times the ammount of pellets
6.43 MB | 376 downloads