The Bureau: XCOM Declassified (Xbox360, PC, PS3)
Chris Capel chats with 2K Games' Nico Bihary on the game previously known as XCOM.
Posted 13 May 2013 | Talked with Nico Bihary
Crysis 3 (PC, PS3, Xbox360)
Strategy Informer talks with Crytek CEO Cevat Yerli and Game Director Rasmus Hojengaard to talk technology, whether there's room for innovation in shooters anymore and what Crytek's possible free-to-play future means for Crysis.
Posted 08 Feb 2013 | Talked with Cevat Yerli & Rasmus Hojengaard
BioShock Infinite (PC, PS3, Xbox360)
We sat down with level designer Shaun Elliott to discuss how Irrational has gone about succeeding BioShock.
Posted 17 Dec 2012 | Talked with Shaun Elliott
Sniper: Ghost Warrior 2 (PC, PS3, Xbox360)
Strategy Informer talks with Sniper: Ghost Warrior 2 producer Michael Sroczynski.
Posted 06 Dec 2012 | Talked with Michael Sroczynski
DUST 514 (PS3)
We paid good ISK for this interview...
Posted 21 Aug 2012 | Talked with David Reid
Aliens: Colonial Marines (PC, Xbox360, PS3)
Chris Capel has a chat with the game’s senior producer, and doesn’t blow him out of the goddamned airlock. That’s a step up for him.
Posted 28 May 2012 | Talked with Senior Producer, Brian Burleson
Battlefield 3: Close Quarters (PC, PS3, Xbox360)
We get the lowdown on design choices behind the BF3 expansion.
Posted 26 Apr 2012 | Talked with Patrick Bach
Far Cry 3 (PC, PS3, Xbox360)
We spoke to Game Designer Dan Berlin about the multiplayer mode in Far Cry 3.
Posted 04 Apr 2012 | Talked with Dan Berlin
Borderlands 2 (PC, PS3, Xbox360)
We talk to the Vice-President of Gearbox about Borderlands 2…
Posted 04 Apr 2012 | Talked with Steve Gibson
ShootMania Storm (PC)
We find out more about Shootmania: Storm...
Posted 21 Feb 2012 | Talked with Florent Castelnérac, Managing Director (Nadeo)
Spec Ops: The Line (PS3, PC, Xbox360)
We find out where Spec Ops: The Line is...
Posted 06 Feb 2012 | Talked with Shawn Frison, Lead Designer
Tom Clancy's Ghost Recon: Future Soldier (Xbox360, Xbox360, PS3, PS3, PC, PC)
We talk to Creative Director Jean-Marc Geffroy
Posted 26 Jan 2012 | Talked with Jean-Marc Geffroy, Creative Director
Syndicate (PC, PS3, Xbox360)
We talk with Executive Producer Jeff Gamon to find out why Syndicate went FPS.
Posted 01 Nov 2011 | Talked with Jeff Gamon
Battlefield 3 (PC, PS3, Xbox360)
Battlefield 3 approaches it's final hours...
Posted 07 Oct 2011 | Talked with Patrick Liu
Counter-Strike: Global Offensive (PC, PS3, Xbox360)
We interview Chet Faliszek about Counter Strike: Global Offensive...
Posted 27 Sep 2011 | Talked with Chet Faliszek
PlanetSide 2 (PC)
We try to dig up some dirt on Planetside 2...
Posted 23 Aug 2011 | Talked with Matthew Higby
Hard Reset (PC)
We get the 0010 on Hard Reset with Co-founder Klaudiusz Zych...
Posted 09 Aug 2011 | Talked with Klaudiusz Zych, Programmer and Co-Founder
Bodycount (PS3, Xbox360)
We took a break from counting to talk to one of the brains behind the bodies...
Posted 08 Aug 2011 | Talked with Max Kant, Art Director
Child of Eden (PS3, Xbox360)
We talk to the mastermind behind Child of Eden...
Posted 19 Apr 2011 | Talked with Tetsuya Mizuguchi
F.E.A.R. 3 (Xbox360, PS3, PC)
We talk to the producer behind the third mainline entry in this horror FPS series...
Posted 14 Apr 2011 | Talked with Ernest Zamora Jr. (Producer)
Gears of War 3 (Xbox360)
We talk to one of the masterminds behind Gears of War 3...
Posted 16 Mar 2011 | Talked with Rod Fergusson, Executive Producer
Crysis 2 (PC, Xbox360, PS3)
We talk to one of the minds behind Crysis 2...
Posted 17 Feb 2011 | Talked with Nathan Camarillo
Bulletstorm (PS3, PC, Xbox360)
If you don't read this interview I will kill your dick...
Posted 08 Feb 2011 | Talked with Adrian Chmielarz & Cliff Bleszinski
Operation Flashpoint: Red River (PC, PS3, Xbox360)
We wade through the waters to bring you an interview with Executive Producer Adam Parsons...
Posted 26 Jan 2011 | Talked with Adam Parsons, Executive Producer
Breach (PC, Xbox360)
We bring you the skinny on robust online shooter Breach...
Posted 18 Nov 2010 | Talked with Peter Tamte
Section 8: Prejudice (PC)
We drop in on Design Director Brett Norton for the story on Section 8: Prejudice...
Posted 20 Oct 2010 | Talked with Brett Norton
Duke Nukem Forever (PC, PS3, Xbox360)
We talk to one of The Duke's saviours...
Posted 11 Oct 2010 | Talked with Steve Gibson
We get some initial impressions of the eagerly awaited 40K MMO...
Posted 20 Aug 2010 | Talked with David Adams and Tim Campbell
Halo: Reach (Xbox360)
We sit down with some guys from Bungie as they prepare to give their beloved franchise a last hurrah.
Posted 31 Jul 2010 | Talked with Niles Sankey & Brian Jarrard
Nexuiz (PC, Xbox360, PS3)
We talk to the guys behind upcoming XBLA/PSN shooter Nexuiz.
Posted 30 Jul 2010 | Talked with Kedhrin Gonzalez
Blacklight: Tango Down (PC, Xbox360, PS3)
We tango with Blacklight Project Lead, Jared Gerritzen. (Xbox 360, PS3, PC)
Posted 22 Jun 2010 | Talked with Jared Gerritzen
Alan Wake (Xbox360)
We stay A.Wake to talk to Remedy's Oskari Hakkinen. (Xbox 360)
Posted 12 May 2010 | Talked with Oskari Hakkinen
Section 8 (PS3)
Strategy Informer talks about the PS3 version of Section 8 with Robert Siwiak, Director of Production, TimeGate Studios.
Posted 02 Mar 2010 | Talked with Robert Siwiak
Aliens vs. Predator (PC)
Who do you want to be? One of Sci-fi's most iconic franchises is back, and in the hands of veterans. (PC, PS3, Xbox 360)
Posted 28 Jan 2010 | Talked with David Brickley
We venture beyond the borders to talk Borderlands with Gearbox CEO Randy Pitchford and Marketing VP Steve Gibson.
Posted 27 Aug 2009 | Talked with Randy Pitchford
Raven Squad (Xbox360, PC)
Strategy Informer talks with Lee Perez, Producer on Raven Squad.
Posted 13 Jul 2009 | Talked with Lee Perez
Left 4 Dead 2 (Xbox360, PC)
We pick Doug Lombardi's brain regarding Left 4 Dead 2.
Posted 09 Jul 2009 | Talked with Doug Lombardi
The Saboteur (Xbox360)
We chat to Pandemic about their Sunday matinee style WWII title, The Saboteur.
Posted 01 Jun 2009 | Talked with Pandemic
We used our best guerrilla tactics to take Red Faction's Associate Producer Sean Kennedy hostage and force him to answer our questions.
Posted 24 Apr 2009 | Talked with Sean Kennedy
Deep in space, only Riddick will be able to see through the darkness and insert fear in the minds of the corrupt.
Posted 09 Mar 2009 | Talked with Ian Stevens
Inspired by Quake 3 and Unreal Tournament, Immersion Games and Timeline Interactive sat down and gave us an exclusive interview on CellFactor: PW.
Posted 16 Feb 2009 | Talked with Julian Castillo and Mohamed Samir
The Godfather 2 (PC)
Joel Wade, senior producer on The Godfather II, recently lent us his time to speak about the project and what to expect when it releases.
Posted 26 Jan 2009 | Talked with Joel Wade
We keep a look out for ghostly apparitions of scary little girls as we talk to Primary Art Lead Dave Matthews about F.E.A.R 2 in the dark.
Posted 17 Dec 2008 | Talked with Dave Matthews
Read our interview with project lead, Wojciech Pazdur who tells us about NecroVisioN and much, much more.
Posted 16 Dec 2008 | Talked with Wojciech Pazdur
Eat Lead: The Return of Matt Hazard (Xbox360)
Managing to cajole our way into a timed ten-minute interview with Brian Etheridge, producer for D3 Publishing, LA, we talked about Eat Lead...
Posted 30 Oct 2008 | Talked with Brian Etheridge
Saint's Row 2 (PC)
Strategy Informer met up with Lead Designer Scott Phillips and Lead Producer Greg Donovan from Volition to talk about the release of Saints Row 2.
Posted 07 Oct 2008 | Talked with Greg Donovan and Scott Phillips
Strategy Informer recently had a chat with Richard Gilbert (Producer) and Jacob Minkoff (Lead Designer) to talk about Damnation...
Posted 26 Sep 2008 | Talked with Jacob Minkoff & Richard Gilbert
SI were recently lucky enough to spend some quality time with Lee Perez, Producer from SouthPeak Interactive, to talk about Monster Madness PS3.
Posted 24 Jul 2008 | Talked with Lee Perez
Internal interview with the creators of the upcoming FPS, They.
Posted 21 Apr 2008 | Talked with THEY Press Release
Edge of Twilight (PC)
Mike Bowden talks with Fuzzyeye Studio about their upcoming third-person fantasy title Edge of Twilight.
Posted 03 Apr 2008 | Talked with Fuzzyeyes Studio
Mike Bowden talked with Derek Littlewood of Free Radical Design, Project Lead on the upcoming FPS Haze.
Posted 07 Mar 2008 | Talked with Derek Littlewood
Dragon Ball Z: Burst Limit (Xbox360, PS3)
We talked with Naoki Eguchi of Namco Bandai Games Europe.
Posted 05 Feb 2008 | Talked with Naoki Eguchi
Dead Island (PC)
We had a pleasant chat with Dead Island's Producer Adrian Ciszewski.
Posted 07 Nov 2007 | Talked with Adrian Ciszewski
Today we are going to speak about Monster Madness: Battle For Suburbia with South Peak Interactive.
Posted 08 Jun 2007 | Talked with South Peak Interactive
Here's an internal interview with FASA Studio Manager, Mitch Gitelman.
Posted 28 Feb 2007 | Talked with Mitch Gitelman
The producer of Warhound brought to us some interesting details about this third-person shooter.
Posted 14 Feb 2007 | Talked with Adrian Sikora
Gluck'Oza: Action! (PC)
The answers about Gluck'Oza: Action! were given to us by Sergey Podshivalin, the game's Project manager.
Posted 30 Jan 2007 | Talked with Sergey Podshivalin
This is an internal interview with Kristoffer Bergqvist, Producer of Battlefield 2142: Northern Strike.
Posted 22 Jan 2007 | Talked with Kristoffer Bergqvist
Our chat with Akihiro Suzuki from Koei Ltd brought a few questions about Blade Storm: Hundred Years War answered.
Posted 28 Nov 2006 | Talked with Akihiro Suzuki
Hellgate Global (PC)
Today we had a chat with Bill Roper, CEO of Flagship Studios, and grabbed out new details for Hellgate: London.
Posted 25 Oct 2006 | Talked with Bill Roper
The History Channel: Civil War (Xbox360)
We got a few answers from Jeff Muench about The History Channel: Civil War - A Nation Divided.
Posted 24 Oct 2006 | Talked with Jeff Muench
The Mark (PC)
Answers about The Mark were given to us by Andrzej Wilewski and Jacek Matuszewski.
Posted 25 Sep 2006 | Talked with JoWooD Team
Velvet Assassin (PC)
This is an internal interview with Sascha Jungnickel, Creative director of Replay Studios.
Posted 20 Sep 2006 | Talked with Sascha Jungnickel
Kevin Epps is introducing you to Space Renegades: The Series.
Posted 27 Aug 2006 | Talked with Kevin Epps
Auto Assault (PC)
We talked with Hermann Peterscheck about Auto Assault.
Posted 15 Jul 2006 | Talked with Hermann Peterscheck
The Ship (PC)
We talked with Chris Peck, the Founder, Managing Director, Creative Lead, and Game Designer for Outerlight.
Posted 11 Jun 2006 | Talked with Chris Peck
Alpha Prime (PC)
Release date is yet to be announced. The bulk of the work still needs to be done.
Posted 21 Jun 2005 | Talked with Black Element Software
Driving and killing combined,one of the best combos invented.
Posted 22 Mar 2005 | Talked with Alexander Belov
Wolfschanze 1944 (PC)
Dominik Zielinski opens up a few pages of Wolfschanze 1944.
Posted 13 Mar 2005 | Talked with Dominik Zielinski
Void War (PC)
Jay Barnson sits with us and uncovers this soon to be released space shooter, Void War.
Posted 24 Aug 2004 | Talked with Jay Barnson
Pacific Storm (PC)
Centurion and Sergey Titorenko talk about Pacific Storm.
Posted 15 Apr 2004 | Talked with Sergey Titarenko