| 2K Marin's Finley dishes on BioShocks trophies for PlayStation 3 | |
| Posted: 23.07.2008 07:38 by Technet2k | |
Executive producer Alyssa Finley over at 2K Marin has revealed what gamers can expect when it comes to Rapture's "Olympian" trophies.
Finley explains that the Bronze level trophies were initially to help focus on"encouraging thoroughness and exploration" of the BioShock realm. Could you achieve 'Brass Balls'? | |
| Mass Effect trilogy "never confirmed" with Xbox360 exclusivity | |
| Posted: 23.07.2008 07:18 by Technet2k | |
Recently Australian blog site XboxOZ360-gamer claimed that BioWare's Ray Muzyka muttered confirmations the franchise would only touch the Xbox360, and not the PS3.
This, as a BioWare rep has been keen to point out, is factually inaccurate. With EA's acquisition of the studio its likely most games will be multi-platform in the future. | |
| Wheels of Gran Turismo 5 may not spin till 2010, Prologue focus | |
| Posted: 23.07.2008 06:34 by Technet2k | |
Polyphony Digital's Kazunori Yamauchi, in an interview with IGN, has said there are "no plans in the works for GT5 yet" - nodding to 2009, or even 2010.
Instead they remain "focused" on Gran Turismo 5 Prologue and getting the updates out. Later this year damage modelling is expected to get patched in. | |
| Capcom doesn't want to water down the gore in Resident Evil 5 | |
| Posted: 23.07.2008 05:46 by Jamie | |
Capcom has revealed that it will not be cutting down on the amount of gore that will be present in Resident Evil 5 as an attempt to get a lower age certification. "We’re never going to create a gore-free Resident Evil title to try and get a lower rating as it's a game about the horror experience and gore is part of that," commented Rhys Cash, Capcom UK's research and planning manager. | |
| Electronic Arts confirms demo for FaceBreaker on July 31st | |
| Posted: 23.07.2008 04:52 by Jamie | |
Electronic Arts confirmed that it will be releasing a demo for FaceBreaker, which will be appearing on both the PlayStation Network and Xbox Live Marketplace on July 31st, 2008. The demo contains several features from the main game, such as a Practice mode to test your skills, and the highly talked about Game Face technology, which allows gamers to paste their own face on to of the available characters in the demo. | |
| PS3 Bioshock to contain the same visuals as Xbox 360 version | |
| Posted: 23.07.2008 04:00 by Jamie | |
Bioshock Senior producer Melissa Miller has revealed that the PlayStation 3 version of BioShock will match the same quality of visual content seen in the Xbox 360 version, so PS3 owners won't be getting a graphically enhanced BioShock. | |
| 1942: Joint Strike launches on XBLA today, PSN tomorrow | |
| Posted: 23.07.2008 03:28 by Jamie | |
Capcom is to release 1942: Joint Strike onto the Xbox Live Arcade today, which will cost you 800 MS Points. 1942: Joint Strike takes inspiration and influence from the ‘80s 194X’s series of Capcom vertical arcade shooters. The art, sound and gameplay give the player hints of the 194X series, but will standout as it’s own unique entry. Gameplay will essentially be 2D, but the game will utilize a fully 3D engine. | |
| New DC Universe Online Screenshots | |
| Posted: 22.07.2008 11:14 by Jamie | |
The DC Universe Online image gallery has been updated with 17 new screenshots. | |
| Analyst Greenwald "very sceptical" on Xbox360's price strategy | |
| Posted: 22.07.2008 07:05 by Technet2k | |
During E3 Microsoft announced a reduction in price for their 20GB SKU and unveiled a new 60GB model unit will be hitting the stores with an RRP of $349.
Todd Greenwald, an analyst of Signal Hill, has said he just doesn't "think it is a compelling product compared with the PS3 at $399" and all its trimmings. | |
| The 'next level' of gaming "not possible right now" says Kojima | |
| Posted: 22.07.2008 06:41 by Technet2k | |
The Metal Gear Solid dev has said in an interview with the BBC's Click programme that there is "only so much we can hear or see."
Visuals and sounds can only go so far and that he believes the 'next level' will come when "we start improving the backgrounds," which isn't feasible right now with today's technology. | |


















