Staff Editorials

Caught in the Mousetrap
Posted: 08.07.2008 10:20 by Comments: 15
PC gaming isn’t dead yet, but it most certainly isn’t alive as it once was. Plagued by piracy, and perhaps more so, by developer’s obsession with preventing piracy, PC gaming has been on a gradual downsloap in recent years. A number of developers have jumped ship, turning to consoles for better business. While one could spend an entire article recounting all the things they are leaving behind, in many ways there is one thing that stands out. The mouse.


As consoles grow more powerful many of the gaps that have defined the divide between them and PCs have begun to dissolve. While none of the current systems seems remotely likely to match the graphical intensity of titles like Crysis, for most gamers that is not a necessity. Genres that were once the staple of PC gaming, such as First Person Shooters, are sprouting up in increasing numbers as of late. For all of this however, the mouse is missing.

Anyone who has played an FPS on both a computer and a console can attest to the difference a mouse makes. While console shooters have improved dramatically since the days of Goldeneye, there is an undeniable, albeit increasingly insignificant, slugishness that comes with playing with a controller. An analog stick or directional pad simply cannot replicate the precision of a mousepad and keyboard.

Point in case, sniping is my favorite part of FPS games. Especially in online play, I find nothing more satisfying then hiding in some bushes, lining up some saps skull and dropping them before they even know I’m there. In my experience this can be a frustrating feat with a controller. I cannot count the number of times I’ve been playing Resistance, would have someone in my sights, have them move away as targets tend to do and be unable to catch them because I couldn't shift my crosshairs quickly or accurately enough to catch them on the go. Some games assist you with auto-aim and other such little tweaks, but really, how lame is it when a game has to help you score a kill.

With a mouse this is not a problem. Usually it will be as quick and precise as you can make it. Want to pop someone in the noggin? Simply point, click and bask in the glory of bonus points. There aren’t any of that stupid, pushing the joystick as far as it will go and waiting for the game to catch up with you.


The simple solution to this problem would be to release a mouse controller for consoles, which a number of third party companies have done. But even these options pose problems. There are practical things; part of the fun of a console is being able to relax, slouched back in your couch while you play. Traditional controllers work well with this, mice don’t. The necessity of a flat surface tends to restrict mouse controlled games to desks, not exactly the most comfortable of things to sit at, nor the optimal gaming station for the increasingly social style of video games. Some companies have tried to remedy this; the SplitFish FragFX for instance is adapted to work with the PlayStation 3 and designed in such a way that it can be used while sitting in one’s beloved recliner, but such experiments often have mixed results and not every game supports them. Beyond that, there is the simple question of how many controllers do you really want laying around?

For its various software shortcomings, the Wii offers a potentially revolutionary alternative. While the system has become a seeming dumping ground for shovelware, shooters like Metroid Prime 3 and Resident Evil 4 demonstrated well that when properly implemented, motion controls like the Wii remote can be effective in shooters. If done well enough, such controls could easily render even the mouse obsolete as a controller. This said, the casual direction the Wii seems headed down is hardly one that is likely to break too much ground, and with the other consoles seemingly grounded in traditional control styles, we may have to wait until another new generation of systems before we can hope for some real innovation.

Looking at the issue of console mice, there doesn’t seem to be a clean cut answer. I, for one, think that PC gaming is heading towards its grave. It will never die out completely, franchises like the Sims amongst others will certainly keep it afloat, but the problems that plague it are not about to disappear. Third party alternatives are available, but I doubt they will ever become widespread. They themselves may become obsolete as more interesting possibilities come into play. In truth, the mouse, for its undeniable, often unsung role in the history of gaming, may be a thing of the past.

Comments

By Wowerine (SI Elite) on Jul 08, 2008
Wowerine
No Diablo 3 for you, losers:P
By Praetorian (SI Core) on Jul 08, 2008
Praetorian
PC rules!! Say what you want , and will never die! Diablo 3 the newborn pc world hehe like it or not here we come!
By Stew (SI Member) on Jul 08, 2008
Stew
I love PC games too. I just look at the consistently more extreme measures developers are taking and often have to take to keep themselves from losing profits to piracy and can't imagine it being continually sustainable.

But how bout them mice huh? What do we think of those?
By Kres (SI Elite) on Jul 08, 2008
Kres
Maybe I wouldn't complain if I had a keyboard and a mice. If I also stick a "PC" sticker over my "XBOX360", I guess there would be little complaints from my side.

Though we would then have the same stuff as PC. They would sort of be mini-PCs. Hmm
By Devlin (I just got here) on Jul 08, 2008
Devlin
One of the surest ways to kill PC gaming is to keep repeating that it's dying over and over and over again.
By JamieSI (SI Core) on Jul 08, 2008
JamieSI
I wouldn't say PC Gaming is die, its just a lot different from what it was many years ago. It's true that you have more hardware issues this day, and that's probably one of the factors to the downfall talk.

Consoles are gaining the upper hand at the moment, but the PC still has some great exclusive titles. Crysis Warhead, Dawn of War II, StarCraft II, Diablo III, S.T.A.L.K.E.R.: Clear Sky. It's point and click market is also looking up again, with several titles coming. Check the site for more on those soon :)
By Kres (SI Elite) on Jul 08, 2008
Kres
Ok Devlin, we kind of over touched the matter. But, of course, it is because we are worried. Words can't kill something like the PC market. We're just expressing our concern, and then doubling it. :)

But the point here I believe is that if we had a keyboard, mouse, and a PC sticker over the consoles logo, we wouldn't complain that much. We would just complain about the lack of modding community in their areas.
By Kres (SI Elite) on Jul 08, 2008
Kres
And well I got X360, not because I hate it, but because I love it, too. Wouldn't like to have either downgrade.
By herodotus (SI Herodotus) on Jul 08, 2008
herodotus
Doubters of the PC should also be aware that even setting their high-end games at medium visuals is better than any console offering. Add the fact that Publishers/ Developers are really starting to get behind PC gaming once more and you have an industry that is going through an Evolution, not a a fade to black. Consoles are a gamer's toy, whilst PC gaming is for hardcore PC users (IMHO).
By Wowerine (SI Elite) on Jul 09, 2008
Wowerine
The main difference between PC and the consoles is that PC has a much complex and powerful user interface. On the other hand consoles are newb-friendly "toys" that are just simplified (way to simplified) PCs with much poorer functions and modifications. PCs are much more customizable so every user is unique. Consoles are factory made to look and feel the same. Consoles are NEVER going to be the same thing as PC!
By DeusExVis (SI Newbie) on Jul 12, 2008
DeusExVis
Out of all the issues surrounding the now-massive video-game industry, you chose the mouse?! Cmon man, that's just bush league. How about piracy as some other users have pointed out, or the rise of the MMOs (hell, that new cross-platform MMO should raise an eyebrow). With the hardware behind consoles becoming increasingly similar to a gaming PC, is the line actually blurring between the two? Look at the multiplayer games of both PC and consoles now, and specifically the requirements to run them. High-bandwidth network connection, high-end video card, lag compensation in the software, large server farms to centralize communication and compensate for lag. I could go on, as that list is general and not all-inclusive. Basically, you get the point. When does a console stop becoming a console?
By FoolWolf (SI Elite) on Jul 13, 2008
FoolWolf
Well, I do agree that piracy is one problem, but the main thing I see is that gaming on PC has become to bothersome for many. I got a kid recently and already my gaming time has been reduced drasticly. My way to improve the gaming experience was to buy a PSP to play on the bus and that is easy to put away etc.

I already have a Xbox 360, but I don't play that much on it cause I can't befriend the controller to enjoy my games. My PC's I love, Razer mouse, Logitech keyboard, nice mousemat and sound and graphics are top notch. However, I have passed several games lately due to too many over the top protective schemes by releasing companies. Mass effect and Bioshock are two titles I looked forward to but I'm avoiding anything that wants to limit my install options! Having had some trouble with Star Force and crashing computers make you paranoid. I have been a gamer on PC for almost 15 years now and I own most of my games. The ones I have that are downloaded in a none paying way are from my time as a student and that is ten years + ago now. All my new games are bought cause I don't like to download pirated games. Nor do I buy stuff that cripples my consumer rights. So, I guess that consoles have an easier time being in a state where PC games were in for several years. Still, no console can up to date compete with a good gamer rig.

Also I think that the multitude of hardware makes PC a bit more complicated to develope for. This is the hardware situations fault. They triggered an arms race in the graphic department that just got silly! I still find many games that are "ugly" looking to be a lot better games than many of todays even though they shine polished enough. DirectX is one good way but even more important is the actual developement of computer hardware. Just take the soundboard issue into consideration. Everything got streamlined and now you have sound built in on most every mainboard out there! And it works. Guess it will just be some more time before the energy-saving schemes makes this a reality with graphics as well. Todays built in are not that much fun unless you go to the extreme portables.

Anyway, it is not only a fun developement a PC gamer has to see taking place, but Diablo III, Star Craft 2 and Fallout 3 will probably put the PC back up soon again. The modability of the PC side is far superior to anything the console market can throw at us. The mods sometimes are als the only way to enjoy a game that is poorly developed. (Bloodlines erhm...).
By bLaKwoLf137 (SI Newbie) on Jul 20, 2008
bLaKwoLf137
PC gaming is awesome! no more questions
By Mandalorain (SI Newbie) on Nov 07, 2008
Mandalorain
PC GAMING SHALL LIVE FOREVER.....end of line
By nobuargaoda (SI Core Veteran) on Dec 07, 2008
nobuargaoda
That's right! I love PC and i think console games suck! Console games, like XBOX and PS3 are expensive in here, about 3-4 millions rupiahs. I better buy GeForce nVidia 9600 GTX with that money!