| GC2008: Age of Conan Report | |
| Posted: 22.08.2008 03:31 by Joe Robinson | |
Despite having released the game 3 months ago, the Funcom team had set up shop this year right in the heart of the Messe. They had a wonderfully crafted castle-like hub, complete with a stage, demo booths and of course scantily clad women. They also had several press-only demonstrations for the brand new content coming to the game within the next year. Producer Thorbjorn Olsen was present, and helped take us through what players can expect from the funcom team in the coming months. They both also require different ways to play through them, with Ymir’s pass playing more like a generic high-end area, and the Commoners District requiring you to traverse the rooftops much like Assassin’s Creed. Funcom are also adding more items to the game, mainly in terms of Armour and especially armour variations. They had a score of high-end raid sets to show off for the different classes, and they were looking pretty slick. One of these was Blackcastle, which has been completely revamped to incorporate the new features, which include traps and better loot generation. Other new dungeons included a level 80 dungeon in the Thunder River area, and a dungeon known only as the House of Kron The demonstration also showed off another new feature, which isn’t limited to dungeons: Environment based quests. Instead of every quest coming from a person, specially created bits of environment or points of interest can generate quests. Like a severed torso lying randomly on an alter for example. To round off the presentation, the funcom team showed us not only the changes made to the DirectX 10 version of the game, but also a teaser for the upcoming expansion pack. | |
























I currently do not have time to play Conan, due to acting as daycare ...
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/snicker