Staff Editorials

Is talking in-game bad?
Posted: 06.09.2010 15:09 by RaveofRavendale Comments: 20
We're storming the enemy, ready to take the last point and claim victory. I look around at the rest of my Battlefield 2 buddies, before surging forward for what will hopefully be the final push. It's been an incredible round and I can't wait to go again straight after.

That's when the microphone symbol appears on the left-hand side of the screen, and a second later some idiot starts blasting loud music down his headset. A second player joins in, shouting random abuse at no-one in particular. Other players tell them to be quiet, but this only makes them louder. Within the space of around 20 seconds, the end of the game is ruined.


Of course, I could quite easily go into the options and mute these guys, but that would involve stopping play for a little while as I mess around in the menu. Instead, I hope that they will stop - but as you can probably guess, they don't. Five minutes later, our team wins the round - but I no longer feel like continuing play, thanks to a couple of immature microphone-warriors.

If you play shooters online often, this may well be a familiar story. Yet it's fair to say that voice-spamming is not exactly a common occurrence - sure, it can really spoil the atmosphere now and again, but the majority of players can put up with it. Instead, the question I put forward to you is this - can in-game voice chat be used for its actual purpose, or is voice-chatting bad, period?

How many times have you been part of a game in which a couple of team-mates are trying to play the game 'properly' - talking tactics and helping each other out - only for other members of the team to start shouting at them, demanding they shut up, or even vote-kicking them out of the game? These players are using the voice chat in the way it was meant to be used, and yet they are still receiving abuse from their team-mates.

You've probably witnessed this before if you play online regularly, but why exactly does it happen? Is it that nobody wants to play the game as a team, or perhaps it's simply that those people talking are seen as irritating? Could it be that players are now so used to feeling angry at voice-spammers, that anyone talking at all can rile them up?

Talking in-game is an important subject to me, as it was the act of in-game voice chat that landed me my first writing job, and indeed began my whole writing career. I played a lot of Counter Strike: Source while I was at university, and I'd play each night in a popular Dutch server.

I like to talk with people over voice chat about the game in hand, but I found that a lot of the time if I tried talking to other people, I'd receive rude requests to keep my mouth shut. Eventually I discovered this particular server, in which the regulars were all very friendly and didn't mind in-game talking at all.

To cut a long story short, after a couple of months the Dutch owners of the server asked me if I'd be interested in writing for their gaming website, as they liked my demeanour and thought I'd work well with them. I then spent the next 18 months writing for them - and all thanks to my trusty microphone.

A tale of in-game chat with a happy ending then, but I'd venture a guess that not as many occurrences end this well. Indeed, even I have stopped using my microphone as much, since the number of people who like to (quite ironically) voice their concerns over other people using the in-game chat - whether it be for valid reasons or not - appears to be on the uprise.


Fortunately, downloadable VoIP programs such as Teamspeak and Ventrilo allow players to chat with their friends as they play, keeping voice chat separate from the game. Yet this is partially missing the point - if I'm playing a team game, then talking to other members of my squad can be essential, and if everyone is using separate VoIP programs to talk to each other, there can be quite a communication problem.

I'm not saying we should all simply learn to live with each other's voices while we play - if someone doesn't want to listen to the yappings of another, they shouldn't have to - but it would be great if certain individuals could be a little more understanding of those who want to fully experience the game. Maybe next time, they could even try joining in - who knows, they might enjoy it.

Comments

By scubadiver9 (SI Newbie) on Sep 06, 2010
scubadiver9
When playing BF2, I tried to use chat to coordinate efforts, especially if I was the Commander. Unfortunately, the teams or players would ignore me, and we'd get wasted. Or, I'd received rude comments to be quiet.

During thos few instances where we played as a team, we would dominate the battlefield. However, far too many people want to be the Lone Wolf.

When used properly, chat is essential to conveying strategy that takes too long to type in the heat of battle.
By Ridgy (SI Core Member) on Sep 06, 2010
Ridgy
I would love to voice chat during games, but the fact is that even if there is a majority there will always be some 11 y/o out there who wants to make a funny remark about what you or your voice or how he got laid for the first time yesterday. This is why I appreaciate playing with familiar people in games and/or in a clan. After a while a certain familiarity sets in and it feels alot more natural for everyone.
By Kres (SI Elite) on Sep 06, 2010
Kres
Nothing better then team play and voice chats during plays. I liked & used it mostly in BF2. I had a good online buddy that I've met that way in BF2 and we were playing for probably around a year, more less frequently. It's a totally different experience that plaiyng with random people.

In my experience, it was mostly positive, but yeah there are people that think differently then us (idiots!) and that try to make small fun out of ruining the play via mics or lone wolfing.

I've since then played CoD (useless to use voice chat due to rush arena style of gameplay) and now mainly BFBC2 (haven't used or heard more then literally 2 people using mics; lesser scale of it also prevents the use of mics).

I was thinking that only way to get some organized game play is to, well, actually organize it. Thought of doing it via SI somehow, but actual idea hasn't yet crystalized and I'm not too sure how to pull that off. We don't have that many active members that are participating. So it would be difficult to form a crew of people for loading a server up. But at least a squad could be filled?

I'm really looking forward to BF3. But that's long way away... But it'll come.
By YouriRevenn (SI Veteran Member) on Sep 06, 2010
YouriRevenn
We useing skype wia lol. Its perfect for 5 member.
By Wowerine (SI Elite) on Sep 07, 2010
Wowerine
Skype and Ventrilo for WoW players. Only like 10% of people out there use the voice chat function. I myself always have a stereo mic connected, but almost never use it.
By bosnian_dragon (SI Core) on Sep 07, 2010
bosnian_dragon
It is very necessary to communicate in games like Battlefield and other strategy based action games. But, it doesn't have to be voice chat, it can be via team messaging system, though it can be pain in the ass when you start typing while the guy behind you takes time to aim your bottocks :D
By cug (I just got here) on Sep 07, 2010
cug
im using TS with four of my friends while playing CoD or any other game since we were bashed all the time for using in-game voice chat. now we are able to talk about anything not just about game itself.
By stuntkid (SI Elite) on Sep 07, 2010
stuntkid
Not had many problems myself. I play within a small community and if theres a mic-spammer or the like an admin will mute/ban them :)
By FoolWolf (SI Elite) on Sep 07, 2010
FoolWolf
Well, I got my first Sennheiser Headset to play Battlefield 2, unfortunately I realized that most people either talk shit, have crappy mic's so you can't listen to them or sound is just so bad, it gets more annoying then good feedback, or they are simply dicks...

I believe that my only good experience with a headset in game was with the zombie Panic mod for HL2. We were three of eight players actually managing some sort of useful communication with each other.

After several years of gaming, this is my advice:
* Use it only amongst people you are used to play with, friends or a good team or friends online.

*Keep info to a minimum and always use press-to-talk

*Make sure everyone can hear you plain and clearly, otherwise just mute and play via text chat.

*Agree with others in the spawning room whether to try and use headset comms or not.
By bosnian_dragon (SI Core) on Sep 07, 2010
bosnian_dragon
FoolWolf, that's exactly what I am annoyed with: people who find it amusing to chat while they are playing a game.
By Wowerine (SI Elite) on Sep 08, 2010
Wowerine
I personally use a bluetooth headset - from Apple. My audio from the game goes on the speakers, and the voice stuff goes trough my headset. That is the way I prefer it, because I hate those big sweaty headphones. Rather use a BT headset the size of my thumb :)
By V4ndall (SI Veteran Member) on Sep 09, 2010
V4ndall
I simply run my own teamspeak server. Been doing so since befere voicechats became popular in-game, and because of the reasons mentioned above, I never felt the urge to change it.
By Ridgy (SI Core Member) on Sep 12, 2010
Ridgy
Damn Kres I would take you up on that offer is BFBC2 was working on my machine...
By paelleon (SI Veteran Member) on Sep 15, 2010
paelleon
Microphone chatting is really a good way to enjoy most online games (RTS too!), if you find the right buddies! I concour with the editorial, there are by far too many lone-wolf-doom-lovers out there that cannot even imagine how great is to win as part of a squad. Even in AmrA2, a game that usually scare the crap out of those guys ("WHAT? A 10 minutes walk and I got killed by the shockwave from an artillery shell not even aimed at me?!"), there are frustrated players that use whatever they can to ruin teamplay. Just show them hell!
By Kres (SI Elite) on Sep 15, 2010
Kres
We just started a project for getting organized games on SI. In short. A member can start a match, and he becomes a Commander. Other members can then apply/join those matches and become soldiers. Commander is responsible for making a battle plan drawn on a selected map where the match will be played on. Commander will have quick/easy/cool tools for it. Like icons where he will place each soldier on the battlefield/map.

It's in the idea sketch phase atm actually though!
By Ridgy (SI Core Member) on Sep 16, 2010
Ridgy
Sounds cool!
By BoneArc (SI Elite) on Sep 22, 2010
BoneArc
Talking ingame Isnt Bad , But Putting music or being annoying is just being a fag ..... Because communication is key , but Being a douche is not really a key , Its more like a big ass Alarm clock that doesnt stop ALARMING you ..... being so clocky !
By TekFella (SI Newbie) on Oct 05, 2010
TekFella
Well when I was playing BF2 I stuck with clan servers that had active server admins., so if someone was being disruptive you could just notify the server admin and have that player kicked and then banned if same player returned with the same disruptive attitude.

I had some of the best team games on clan servers in BF2 using voice comm. mainly because the server admins didn't put up with annoying players, they quickly got kicked and/or a server ban.
There's nothing better in the world of FPS's than in BF2 a voice coordinated arty strike from Squad Leader to Commander on an enemy sniper or the good old supply crate drop onto him, yeah, good times!
By Kampy (SI Veteran Member) on Oct 06, 2010
Kampy
I didnt read it all, but funny picture and people talking all the time on shooters totally spoils the game especially when you dont know them.
By K3Spice (SI Core) on Oct 18, 2010
K3Spice
In certain games I voice chat a lot because of the teamwork required to win. I mainly play on my PS3, and rarely have my mic on. Its funny just yesterday someone was playing music through their mic on BFBC2 on my PS3, and as far I know there is no way to mute people in game, so I had to turn on my mic and put it a side since thats the only way to stop the annoying music from coming out my speakers and disrupting my gameplay. A good example of a game that requires voice chat is SOCOM Confrontation, although buggy a lot of people play this game and most have mic's and dont over use them, esp. sence only one person can talk over the COMs at any time.