HEY WASS UP ALL?I'M KHALID N I LIKE UKNOW STRATEGYS,SHOOTERS,CIVILITION,DRIVIN....ALL GANGSTA SHIT GAMES!! LOL
Huxley is a massively multiplayer online first person shooting game utilizing the UNREAL3 engine to create a world of up to 5,000 players in the same gaming environment. Huxley takes place in a post-apocalyptic world where human beings have mutated and are divided into two opposing races, Sapiens and Alternative. At the center of the battle for survival is Lunarites, a promising new energy source highly coveted by both races. Forced to battle against one another for the continuance of each race, Sapiens and Alternatives will do whatever it takes to wipe out the opposition and gain control of the world and its resources.
360 and PC multiplayer tranMay 10, 2006 - E3 isn't E3 without an initial mishap. This year it was a forklift that some genius left in the middle of South Hall, which delayed the new 2-hour press access by a good half hour and forced everyone in that section of the building to do a little appointment slot voodoo. So unfortunately, we didn't get as good of a look at Huxley as we'd like. But it still looks on track to become the next PlanetSide, except in a more controlled environment. Instead of the entire world being basically one big battleground, we're treated to large multiplayer arenas (with the one in the presentation supporting up to 40 players, with AI taking the place of people when necessary).
Since it's based on Unreal Engine 3.0, the game looks darn good, simply put. Bump mapping parallax mapping, map mapping, you name it -- it's probably in there. But despite having everything and the neighbor's dog thrown in, it seems to perform fairly smoothly. Character models are very detailed, although animation is still a little rough. But since it's not scheduled to come out until next year, there's still plenty of time to iterate and tweak. Even at it's beta-ish stage, however, I found the voice acting to be surprisingly polished. While placeholder dialog often isn't replaced until the last content push, this aspect of the game sounded pretty much finished. While the actual writing quality may still be poor, at least the delivery is nuanced and professional. As I mentioned before, though, the animation doesn't appear to be complete, as a laughing player will throw his head back with the same snap as an anime character. (The art style is realism-oriented).
sparency, and tidbits.
At any rate, three combat styles (or classes) will be available to each side, but we were shown the Enforcer, a beefy gent with five different slots for gear -- helmet, body, belt, gloves, and boots, which he'll be able to mix and match to differentiate himself from other players. We're also told that there will be extensive facial customization. There's also a skill tree, but we were working with a translator (the game is based in Korea), and we were working against time, so that bit is a little hazy at this juncture.
What isn't hazy, however, is multiplayer transparency between the 360 and PC. Using a magical flatscreen TV, producer Kijong Kang showed us a picture-in-picture display of the 360 version on one side and the PC version on the other. I watched him boot up the 360 and have the display pop up, then his 360 character was standing in front of the version connected to the server via PC. Not too shabby! And it doesn't require Messenger Live or Windows Vista, apparently.
Unfortunately, Huxley is still a ways off, sometime in 2007, with beta not slated to hit for several more months. So keep you eyes peeled, because this game looks hot and we want to see if it plays hot.