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Well you see the reason I'm here is I'm going to be a huge contributor to the community. I play on the DS and PC but hopefully I will get some action on the consoles. My writing style can be called overly descriptive at times or bogged down with useless allusions as my teachers would say but I write inspite of that. Right now I'm over at realtalkgaming.com trying to make things happen check us out sometime.

Epic Mickey May Not Suck!
posted on 09/08/2010 16:18

What do you get when you mix Okami with Mass Effect and add a dash of Disney?Disney Epic Mickey! That is exactly what you get; a bastard child that may break the mold of the mundane and the arbitrary that has been issuing forth from Disney Interactive’s cake hole. I’m going to be honest here; aside from Kingdom Hearts, Disney Interactive has not done much to garner my attention. With a little tender loving and some fresh ideas this title may just attain that Kingdom Hearts status.



The setting for the game is a little off-putting when you actually stop to think about it. The game takes place in what is called “The Wastelands”; the home for forgotten and probably rejected Disney characters and attractions. Here the player controls Mickey as he molds and alters the world around him utilizing paint and paint thinner.Here is where Disney Interactive actually opened their eyes and followed Bioware’s example within Mass Effect and implemented the familiar facet of gaming these days that actually has your actions produce various results, which often makes the game feel more personal and allows for a higher level of replay value. This coupled with some platforming on the Nintendo Wii definitely pushes this game up to my potential hits list.



However it would not be a Disney product if it does not have product placement. In true Disney spirit, they will be offering a limited edition release of the game that includes a Mickey figurine, a skin for the Wii console, and a faceplate for the wii-mote, all of which however will be in limited supply. The game still has a bit of a ways to go but it has a chance to be something great so keep your eyes peeled for it.

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Prince of Persia Forgotten Sands
posted on 06/21/2010 09:11

Hey, its Soulbishop again and I’m here to review Prince of Persia Forgotten Sands. I even stuck a video in here for you gamers!
This particular installment in the franchise supposedly covers a four year block in the Prince’s life that has previously gone unaccounted for. Why that would be important, considering he has popped centuries back in time, I have no clue.
The Good and of the Djinn
But I do have a clue about what this game is doing right. From this first cut scene you are brought into the world, and it is a beautiful world indeed so much so that gameplay blends seamlessly into cut scenes and back again. This game is pretty and knows it.
Though it is great to be astonished visually, shallow visual appeal is not all Ubisoft brought to the party, like a sorority girl after one shot too many ubisoft gives you an interesting story too. A tale of tragedy and sacrifice for the greater good, its almost like a campy Shakespearean tragedy, if it had time reversing abilities and water freezing magic.

This brings us to the meat and potatoes of the game: the acrobatics and its controls. After twenty minutes I felt like a legit pro! I jumped where I intended to jump and ran up walls in the direction I wanted to run and I slashed, dashed, and hacked like a sword-master! This game was good for my ego!
The Bad and of the Sand
I had no real qualms with the gameplay or story, and as you can read about, I’m all but gushing over the visuals as though they were my own creations. A more physical game-related annoyance was the manual acrobatics your fingers had to preform in some of the harder jump chains. I’m one to never change the default controls on a first play through because I assume the developers have picked up their own game at some point and attempted at least a quarter of the lunacy I will attempt myself. And in doing so they would change controls appropriately. Mind you I played this on PC as I do much of my games and I would say I am more than adept when it comes to key locations. But when faced with a series of jumps where freezing and unfreezing waterfalls to us as wall jumps platforms and pass through to the next I admit I suffered a loss of direction. In the shadows there lurks something dark than a bad button scheme.


The Damn Ugly Ifrit
Ahhhhhhhh youdirtysonuvabi—ibavunosytriduoy hhhhhhhhA. Ok Ubisoft I understand, piracy and trade in games are the source of some of the biggest loss profit to the gaming industry. I understands half the loss can be prevented with piracy prevention software. But your tunnel vision on the matter blinds you to the fucking truth! Your constant nagging for internet connection and your subsequent gaming crash if you are not sated is more than a minor annoyance for end users like myself. Do you not agree if I purchase your product I should be able to play said product out of the box? I’m consider myself competent when it comes to port forwarding and firewall exceptions, but why should I change them? I purchased the game from you not my computer. This is the same reason I do not host servers because I refuse to port-forward. Ubisoft please handle it or I may not buy RUSE.
BUY RENT or AVOID
I’m gonna hit you with 2 decisions if you are playing this game on anything but a PC or if you are ok with port-forwarding and bending over to be dicked BUY this game! If you are playing on PC but refuse to bend over and present avoid it. Its a decent game but not so great as to warrant your manhood and dignity.
Console Gamer PC Gamers

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Splatter-WHAT!!
posted on 06/08/2010 14:19

Splatter House a game that originally came out for Sega and gave me nightmares of a digital Jason from Friday the 13th. Apparently it comes back to haunt me yet again with a revamp installment with no doubt more gorey gfx is gorey even a word?
What I know about the game, which is little is the player can’t find his girl. Why he doesn’t text her call her friends parents or even the cops we may never know. But we do know he finds a mask the apparently gives him freaky powers and a strong desire to poke things (like most teen males) to death. The game defiantly pays homage to the style of its yester-years with platforming puzzle solving and most likely button mashing followed by or coupled with foul language.

But a revamp is after all a revamp and in this department Namco aimed for the bleachers. The gfx are of course upgraded, but they decided they needed more realism in their game of murdering sprees so even the gore has its own physics driving it to bounce turn tumble and ungulate across your screen as you dismember some poor bastard or thing. Oh and the tools of dismemberment are plenty from 2×4s to chainsaws on down to the good fashion right arm of the last guy you took apart, hell even the environment can be used to further your gore driven rampage. And much like Jason in Jason vs Freddy you will be able to take copious amounts of damage and live to tell the tale, in a very unique way. Remember where damage models for the cars in racing games was all the rage? Well in Splatterhouse for your visual delight, you will see the damage suffered in the form of cuts, gashes, and other gaping wounds that heal via real time regeneration, so you get to see all the flesh and bones knit and reset itself for that added grossness. Some how though Namco also remembers that a few of us were there for the first ride, so although its a new story many of the enemies should seem familiar as they have evolved rather than changed.

What did change, was the story sorta. True to its roots the Splatterhouse plot involves some kidnapped chick and a desperate weak boyfriend now toss in 1 Terror Mask and an antagonist that can command and army of “corrupted” (the name of the enemies) you don’t have to be a genius to figure where it all leads. The game takes place in the antagonist’s mansion but also various locations as the corrupted seem to be popping up all over the world which are accessible through portals in the mansion which gives an awkward Mario 64 vibe. Which is completely different from the original where the player’s experience was pretty much limited to the mansion and its naughty bits.

The game is set to start its rampage this Halloween. Oh did I mention Namco is doing some major fan service, they are adding the original game as an unlockable but also has a kickass pair of shoes that match the game and sports the logo. Needless to say I’m looking forward to this one.
Hiro Ito replied to my email he declined an interview but gave a hopeful “but if you check in with us again in a
few months, the situation might be a bit different.” So you can expect Soulbishop and some other RTG writers to be flooding old Hiro’s inbox with questions and pics of desperation some time in august or september.

The Full article with images can be found here:http://realtalkgaming.com/splatter-house-what
And you can follow my feed here: http://realtalkgaming.com/feed
And you can follow my mindless chirps and tweets on twitter @Soulbishop
If you want to write me some harsh or kind words email me @Damester17@hotmail.com

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Why hello there my good sir.
posted on 06/04/2010 21:46

Being a man of refined taste, I began my gaming endeavors with the highest of expectations and would you not belie--ack! *one sided scuffle*

Alright sorry about that I don't where that tool came from but I'm going to tell you about all my gaming experiences, all the things and use that term for legal reasons that I may or may not do, and I'm gonna tell it to you in a fashion I deem appropriate at that point in time. You like that I figured you would.

What will I be talking about?

Pure insanity, that's probably the majority of all my post, ok well not just insanity but if it doesn't have insanity I probably got censored or something. Or that tool from the first few lines is typing god I hate that guy.

My poison

FPS and RPGs are usually my choice for gaming intoxication, but I don't mind kicking ass where it presents itself. From fighters to puzzles if it's competitive I'm there.

Where I am Really

I'm a complete headcase you can find me nearly everywhere. Not kidding and at anytime I was born with internet in the series of tubez I call veins. If you saw me in the street I would most likely have a Crackberry in my hand or notebook and pencil or DS while I talk about computers game or design. So yeah you'd find me DAMION WELLER on facebook and Soulbishop literally every where else, Google it. Yeah that's me Soulbishop all of those entries probably. You will also find all my post at Realtalkgaming.com I moonlight over there as talent.

So I'm glad to be here and glad to hear whatever you want to say.

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