Blogging Intel DX10 Drivers; NVIDIA Laughs

Chip giant Intel finally released a driver update that will enable DirectX10 on its chipsets that feature integrated graphics. Intel has been claiming DirectX 10 compatibility since the introduction of the G965 chipset in 2006, but has only recently released driver support for it. The update available at Intel’s website, is naturally a Windows Vista driver only and is compatible with Intel’s G31, G33, G35, Q33, Q35, G965, Q963, and GM965 Express chipsets.

However, NVIDIA has been reportedly been sending tech journalist tidbits on the performance of Intel’s DX10 update – mainly that there is no performance gain.

NVIDIA ran the usual benchmark of games under DX10 settings and to no surprise found Intel’s integrated graphics to be “downright incapable” of being used with DX10 applications.

NVIDIA goes on to say, “Saying GMA 3500 is DirectX 10 capable is kind of like saying Styrofoam is "nutrition capable". I guess Intel’s definition of capable is a lot different than our definition... a lot.” NVIDIA may be patting itself on the back for drawing that conclusion, but PC enthusiast have widely linked Intel’s IGP to poor performance for quite some time now. While NVIDIA should not be worried too much about Intel upping the performance on its IGP, they should be worried about Intel’s upcoming Larrabee project.

Larrabee, due in 2010, is a multicore discrete graphics initiative from Intel based off of the x86 architecture and supports OpenGL and DirectX instructions. Larrabee, has drawn much interest from the technology community and is one of the most anticipated product launches in the industry.

Jen-sun Huang, NVIDIA CEO, and the rest of NVIDIA have been on the initiative of opening “a can of whoop ass”, before Larrabee takes off. This latest act from NVIDIA appears to be just another example of the company’s aggressive PR plan — pushing the consumer to link poor graphics performance with Intel. Conversely, Intel previously stated in a press call that it thinks computer graphics is hitting a severe bottleneck and that is vector based solutions coming down the line will be the way of the future for 3D.
Posted on 05/06/2008 23:52

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They really have it in for Intel don't they? So in short, NVIDIA is blaming the FPS hit in games not from their GPU's but from Intel's "lacklustre" CPU. Interesting. How will they respond to the new AMD chips I wonder, as these will be as highly competitive and just as powerful as Intel's crop. Then of course there's the PSU to consider and of course coooling to go along with the GPU. Do we go for Intel's Liquid cooling system or Nanocool's Liquid Metal Cooling system? Behind it all the CPU is but the start of a PC upgrade. From there you can realistically look at your GPU. I have a Pentium(D) 3.4Ghz, but my 3DMARK06 result is not what my GeForce 8800GTS should correspond to. Why? My CPU is not a true Dual Core...it thinks it is, but its' not and is not manufactured anymore anyway. So really think Quad-Core, then GPU plus a very strong PSU (550+ and Dual channel) and a good cooling system or it'll be CTD in no time. Which then also brings up Casing.
In short, what is nVidia's intent here? We know Gigabyte's motherboards have real heat sink problems, Asus still is powerful tho not truly SLI capable (then some games reject SLI too) and nVidia for me is still an untried MoBo. A showdown of big proportions brewing from what you've posted Zerk, but until the Eager-To-Upgrade crowd have purchased all the new stuff, the prices at this stage are questionbable. Even the Console Market are running into huge problems as they try to breach the PC marketplace. Interesting times ahead.
Thanx again for the update mate.
Posted on 05/07/2008 20:06
Points: 616305
Demigod
Yea And Speaking of The AMD's I Got more News!
Posted on 05/07/2008 20:16
yes P doo mate
Posted on 05/08/2008 17:39