No classes in The Elder Scrolls V
Posted: 09.01.2011 04:35 by Comments: 14
The Elder Scrolls V: Skyrim apparently will be completely eschewing classes, whether premade or user-generated.

Leveling up will allow the gamer what abilities they want to employ at that particular time.. An example given is that a stealth character can choose when they level up to wield two-handed axes. The character will remain stealthy - but have the ability to swing a massive two-handed axe.

Another combat feature is the ability to dual wield. Players can dual wield not only weaponry but spells as well, so a player can have an ice spell in one hand and a force spell in the other. Freeze them, then slam them with a telekinetic slap.

As far as enemy scaling, Bethesda states that it won't be as drastic as it was in Oblivion, and more like Fallout 3.
Source: GameFocus
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By Ilyas93 (SI Veteran Member) on Jan 09, 2011
This might be good news for some people but not for everyone.
By djole381 (SI Elite) on Jan 09, 2011
Classes or no classes, it's all the same to me. If it's going to be a system like in Fallout 3 and New Vegas then it's OK.
By RaviL (SI Core Member) on Jan 09, 2011
Ohh yeah, a stealth assassin with a huge 2hand axe, i have to admin this is not a good idea.
By djole381 (SI Elite) on Jan 09, 2011
I thought you were going to say "not a bad idea" :)
By Sneaksy (SI Member) on Jan 09, 2011
Can't imagine anyone being stealthy wearing huge armor and carrying heavy weapons...
They need to work on enemy scaling - I think Piranha Bytes has done a great job in Gothic making the enemies all have constant levels and when your lvl is high enough to beat them you can advance in that direction of the world (or if you can trick them turning into some animal using magic). It brings sense of making progress with your character. Fallout 3 did have a better enemy scaling system than Oblivion, but Bethesda should still improve it.
By SirRoderick (SI Elite) on Jan 09, 2011
I'd like some more details on this, but in general this sort of system is fine. I always end up as the same stealthy assassin anyway!
By Gyorn (SI Core) on Jan 11, 2011
Well, just because you can play a stealth assassin with a huge axe doesnt mean its gonna be powerfull.
There will probably still be strengh, to sneak and hit hard you cant focus on just one prime stat.

Thus i like it. More freedom to the player while keeping it a sane system.
By Wowerine (SI Elite) on Jan 11, 2011
Its just a different system! No big deal ppl :)
By djole381 (SI Elite) on Jan 11, 2011
Exactly :)
By bosnian_dragon (SI Core) on Jan 12, 2011
If someone wants to ruin his own gameplay, he'll go for a stealthy two-handed barbarian. If someone wants to roleplay, he'll go for what he thinks role-playing is. So, no big deal. I'll still have my bow and my medium armored ranger no matter what other options they give me :)
By FoolWolf (SI Elite) on Jan 12, 2011
Don't mind this change since I'm always making my own classes that suits my play-style anyway.
By SirRoderick (SI Elite) on Jan 12, 2011
I actually don't even see what the big difference is with the Oblivion model. All that really did was give you some bonusses at the start you could put on whatever skill you wanted.
By K3Spice (SI Core) on Feb 08, 2011
I think they could take some hints on the leveling system for two worlds (infinite levels....)