News

Parsons: Dragon Rising "over-stretched", 'key areas fell short'
Posted: 26.01.2011 14:14 by Simon Priest Comments: 4
What did Codemasters learn from Operation Flashpoint: Dragon Rising? Not to be a jack-of-all-trades' shooter. "You can’t be everything to all people!"

Adam Parsons says that Red River is "much tighter, more focussed" than its predecessor. They wanted to "remain authentic" but appeal to more FPS fans.

What big lessons did the Codemasters team take away from OpFlash: Dragon Rising so they could avoid similar pitfalls with the Q2 2011 bound Red River?

"You can’t be everything to all people!" admitted Parsons.

"We felt Dragon Rising over-stretched and therefore fell short in several key areas. This resulted in making Red River a much tighter, more focussed experience."

It's all about fiscal time management and other buzz words. "As a business we have to balance what we can do against time and budget, like any other developer, and still present a game that engages and resonates with our target audience."

"We took stock of where Dragon Rising’s successful co-op formula worked, and identified the areas we wanted to improve, responding to critical feedback, internal focus testing and information taken from the community," he continued.

Red River appeals more to a broader type of FPS fan. "Making our game more accessible whilst ensuring we maintain the core values that make Flashpoint unique was key for us, i.e. We wanted to remain authentic whilst appealing to players of more traditional first person shooters, who yearn for a more challenging and cerebral type of experience."

Be sure to check out our full interview with Codemasters' Adam Parsons here. Operation Flashpoint: Red River releases on Xbox 360, PS3 and PC Q2 2011.

Comments

By herodotus (SI Herodotus) on Jan 26, 2011
herodotus
I really tried to enjoy "OF: DR" but it really felt it couldn't make up it's mind what it wanted to be. Too complex to equal a general FPS, yet not enough to rival "ArmA II" it disappointed a great many of us. However there was enough in the game to warant a sequel, and I for one will be giving this a go after playing "ArmA II" and it's add-ons for almost a year now.
By JustCommunication (SI Core) on Jan 26, 2011
JustCommunication
The only thing that dissapointed me about Dragon Rising were technical things - low online server populations, buggy team-amte AI in the single player... the content itself was fine I thought, although walking miles from A to B was a little too realistic for my taste heh.
By herodotus (SI Herodotus) on Jan 26, 2011
herodotus
"How much damage percentage do you think a leg should be able to sustain before you're no longer able to sprint? Or how much damage percentage should one of your arms receive before your accuracy degrades? "
This from the newsletter I just received from CM. Authenticity is obviously riding high on the agenda for Principal Game Designer Tim Browne, but how much is too much for the average console gamer?
By fltatk (SI Veteran Member) on Jan 30, 2011
fltatk
co-op is the best :P