| Frontlines: Fuel of War 1.1.0 Patch to be released | |
| Posted: 16.05.2008 10:35 by | |
Kaos Studios will be releasing a new patch for Frontlines: Fuel of War. There has been a delay due to the inclusion of PunkBuster anti-cheat software. Read the full story for more patch details. No release date has been set. Patch 1.1.0 Items New Features * PunkBuster anti-cheat is being added * Spawn Protection – Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping New Server Browser * Phase 1 of the NEW Server Browser o New streamlined design w/easy to use layout o Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number + Server Name filter will search entire through entire server names for matching criteria + Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40 + Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well. o Server Information Box + Added server IP display + Added server name display + Added text clan/server company/message of the day support o Added ability to Cancel Server Search and the server browser will continue to display already pulled servers + Can apply filters to pulled servers o Server Browser no longer refreshes when coming back from the server info screens. o Enter IP Address can now use IP’s with ports and can use alpha characters Gameplay * Players can no longer stick Landmines onto their legs * Invert controls for land vehicles has been fixed * Players can no longer “fly” or “jump” around levels * Turrets will no longer continue firing when squad menu is raised * All passengers in a vehicle will see hit notifications * Sentry guns take less damage to destroy. * Sentry guns will cause slightly less damage. * Sentry guns will no longer respawn after being destroyed. * Grenade launcher damage vs infantry has been reduced. * Railgun rounds, clips, fire speed and damage radius have been adjusted. * Character Movement Changes o Forced pause which prevented the player from moving when recovering from a jump has been removed o Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome) o Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing. o Sprinting while crouched or prone has been removed o Jumping from and to prone should now be impossible o A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming) o Character ground speed has been slightly increased, this includes strafe speed o Free fall speed has increased for a more realistic feeling * Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly User Interface * Scoreboard no longer shows double entries * Scoreboard no longer shows all entries/columns with Zero points * Scoreboard now displays server name, server IP and personal ping * Player can now paste text longer than the max characters set for a text box. Crashes * Fix for reported ATI X800/X850 user crashes on start up * Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab). * Added NULL check to stop players from inputting illegal characters and crashing the game * Systems with the Ageia PhysX card will no longer result in game crashes Localization * Polish language fixes to load screens and gameplay text Miscellaneous * Registry fix to document the running version number and installed territory. Visit the official website... | |

























