|The Old Republic 'Flashpoints' explained|
|Posted: 02.02.2011 22:26 by JonahFalcon||Comments: 7|
BioWare has explained the purpose of 'Flashpoints' in their sci-fi MMO Star Wars: The Old Republic, as seen in the Taral V video a few days ago here on Strategy Informer.
Flashpoints are the MMO's version of heroic dungeons in World of Warcraft, instances that are self-contained stories that contain stronger enemies that require multiplayer teams.
The official site has posted a showing off the Taral V video, as well as revealing some of the Flashpoints, including:
The Esseles (Early Game, Republic Only): When a Republic transport secretly carrying a high-profile passenger is attacked by Imperials, your team must defend the ship and eventually must decide the passenger’s fate.
The Black Talon (Early Game, Empire Only): The captain of an Imperial transport refuses official orders to intercept a Republic transport, and your team must seize control of the transport and carry out the mission. Will you kill or spare the captain? (Some may have seen this in early The Old Republic videos showing off how dialog works.)
Taral V (Mid Game, Republic Only): Imperials are holding a Jedi prisoner who is critical to the Republic war effort. Your team must travel deep into enemy territory to recover the key to liberating this Republic hero.
Boarding Party (Mid Game, Empire Only): When a high-level Republic prisoner escapes from an Imperial prison, your team must track down the target and prevent an audacious attack to destroy the Sith Empire.
Directive 7 (End Game, Both Factions): Mutinous droids on a remote moon develop a technology that could lead to massive destruction for both the Republic and the Empire. Your team must shut down the rebellion before it’s too late.
Let us know if this is getting you excited for Star Wars: The Old Republic.
Source: RP Gamer