|DICE: "3D spotting" in Battlefield 3|
|Posted: 07.02.2011 12:03 by Simon Priest||Comments: 3|
Senior gameplay designer Alan Kertz on DICE's Battlefield 3 has said "2D spotting is a minimum," but he wants "a form of 3D spotting" in the game.
He hopes it will avoid the "'There, behind the tree.' 'What tree?'" problems. There's still "plenty to do" warns Kertz, so decisions are far from finalized.
"Yes, there will be spotting," Alan Kertz. Spotting is when players can highlight an enemy for the rest of their team, placing a red marker on the player which is visible on minimaps. The DICE team want to improve it with the third dimension?
"2D spotting is a minimum," he added. "I want a form of 3D spotting that avoids, 'There, behind the tree.' 'What tree?' I want a balanced 3D spot that works for a whole team."
"It's still early," he continued, "there's still plenty to do, and it's not like I'm going to forget about spotting, or the issues it creates. Spotted enemies could have a bomb dropped on them by an orbital space cannon for all I've decided right now."
While prone makes a return Kertz ruled out 'lying down' whilst in the air - also known as Dolphin Diving'. That's "out. Period." The DICE boss also said bullet drops are in. "Doesn't work the same as BC2 though, it's a much deeper system," he said.
Battlefield 3 releases on Xbox 360, PS3 and PC this Autumn.