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Levine: First-person can provide "childhood experience of play"
Posted: 24.02.2011 11:24 by Simon Priest Comments: 2
Irrational Games' Ken Levine, creator of BioShock, has said the first-person perspective is "one less barrier" to a game's experience for the videogamer.

It lets us be in "someone else's shoes," which is something 'very natural to children' when they play, but "much more difficult for adults." 'Transpose identity'.

I think its obviously, for me, the most direct way to engage, said Levine, talking about the first-person perspective in videogames. Its one less barrier to the experience.

Its a strange thing to be in someone elses shoes. Its something we do very naturally as children, but its something that is much more difficult for adults. I think that games gives us enough of a nudge in the right direction to have that childhood experience of play.

This method of making a game can be very challenging for some studios but if done right it can prove to be much more entertaining and enriching to the player.

Not just play from a fun standpoint, but transposing your identity onto somebody elses, and that is something so powerful when you are a kid. You just lose that as an adult because you get so self-conscience, continued the Irrational boss.

"Games sort of allow us to break through that layer to let us go back to that space of play, which I think is really powerful. Levine and his studio are busy 'transposing identity' with BioShock Infinite's development for Xbox 360, PS3 and PC.

Comments

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PowerJack
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PowerJack
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