|Network tech firm Pikkotekk aiming for "1000-player FPS" record|
|Posted: 07.03.2011 13:29 by Simon Priest||Comments: 2|
Swedish-based Pikkotekk want a record shattering 1000 players online in a single FPS world, and say the client is the issue and not the server army.
To create this MMO FPS would be a technical feat "of such magnitude" that it couldn't help but "impress random women in bars".
It's a very ambitious record to break and so far very few have come within the 1000-player range for any single world MMO.
“About one year ago, we were talking with CCP and we came up with this idea that if we made a MMO FPS in Unity, the technical achievement would be of such magnitude that it would even impress random women in bars,” said Pikkotekk’s Christian Lönnholm.
Here's the technical blurb on how they believe it can be pulled off:
The Pikko architecture consists of Pikko Server and several cell servers working together. Players in an online multiplayer game connect to Pikko Server, which handles load balancing between the cell servers. The cell servers handle physics, game logic and more.
Each cell server handles only the activity in a small part of the virtual world. The cell servers can be seen as cells in a virtual mobile phone network. When a person with a mobile phone moves in the real world, the phone will switch to the closest base station without the mobile phone user noticing it. In the same way, a player moving around in a virtual game world will switch completely seamlessly between the different cell servers.
The network firm has put together a mock-up illustrative video for "an epic battle in an MMOFPS where 1000 players will battle on the same grounds." Check it out.