Games for Windows Live had "rocky start," listening to studios
Posted: 08.03.2011 13:32 by Simon Priest Comments: 6
Microsoft's Kevin Unangst admits their Games for Windows Live service began as a "partner" to Xbox Live, when it should have been more tailored.

That original design gave it a "rocky start," he says. Microsoft promise it will "continue to get better over time" as developer input is taken seriously by them.

"The service started with the right intent, which was to bring Achievements, friends, multiplayer gaming and matchmaking in a really great way to PC," said Microsoft interactive entertainment business senior producer, Kevin Unangst.

"I think because it was designed originally as a partner to the console service more than the PC service, we had a rocky start."

"We also didn't back it up with the most important thing, which is doing fantastic games to take advantage of the service. A network by itself isn't valuable - there needs to be great games to take advantage," he continued.

Gas Powered Games and Lionhead Studios are two examples of developers feeding Microsoft with requests and design ideas on how to evolve GfW Live.

"I look at it as like what Halo did for Xbox Live," he explained, "where you had Bungie and Microsoft going back and saying 'to make a great multiplayer game here's some things I need in the service, here's my audience'."

"The Age of Empire team has got a lot of great input and the same can be said for Lionhead, who said 'we're going to build Fable 3 on the PC' and know what they want out of the service."

"I think the underpinnings are great, I think it's going to continue to get better. We launched a new Marketplace which was great, we're selling Live and non-Live enabled games."

"We're also seeing developers get back to development. Epic did a great job of promoting Live with Bulletstorm. They're pleased with the platform and the service is going to continue to get better over time."

We'll believe it when we see it Microsoft. The corporate giant has pledged they are backing PC gaming once again having admitted they neglected the platform.
Source: CVG
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By hellweed (SI Core Member) on Mar 08, 2011
It was "rocky start" for microsoft because pc users dont agree to pay subscription for multiplayer gaming.
By herodotus (SI Herodotus) on Mar 08, 2011
Seriously, Windows Live is and will be a joke. It could have been something quite unique for the PC gamer...alak alas.
By Eversor (SI Elite) on Mar 09, 2011
They should have made it seperate at creation from 360. It's yet another port-to-pc piece of junk.
By PowerJack (SI Elite) on Mar 09, 2011
Rocky start... yeah right its still as bad as it was when it started.
By herodotus (SI Herodotus) on Mar 09, 2011
I played a MP match in "Dow II" and the guy with me didn't like my approach to the fight. I therefore was given 100% Bad Rep just from him (unsportsmanlike or some such nonsense). Other gamers see that and avoid you like the plague.. GWL roast in hell.
By FoolWolf (SI Elite) on Mar 10, 2011
GFWL is today crap - pure and utter crap - best thing it has is the ability to have an offline profile so you don't have to deal with it during gameplay. Bulletstorm and DOW2 seriously are hampered by GFWL multiplayer side. Gamematching sucks and well - the entire idea is kinda bad since MS isn't supporting PC gaming - they are all for consoles - so stay console MS and keep your GFWL where it belongs - in the console world!