Remedy boasts their facial animation will outclass L.A. Noire
Posted: 11.04.2011 15:42 by Comments: 7
Remedy, developer of Alan Wake and the original Max Payne games, states that while the facial animation in L.A. Noire is astounding, they're developing an engine for it for their next, unannounced project that will blow it out of the water.

“LA Noire has set a bar for facial animation,” CEO Matthias Myllyrinne says of Rockstar’s forthcoming crime title. Raising one hand, then placing his other significantly higher, he adds: “But (Rockstar’s game) is here, we’re aiming to be here.”

The engine is one created by Root, a tech uses motion capture as a starting point for generating scans of actors which is accurate to ˝ mm, including 64 facial poses from which Root claims every human expression can be derived.

Using the CGI model of the scanned actor, animators can then use sliders to adjust expressions based on the captured positions, allowing them to control and edit a realistic human face in real time rather than rely on individual performances for every cutscene and action - or keep reusing the same expression over and over. As a result, the facial animation is "strikingly nuanced" and "subtle".

If that level of detail weren't enough, there are more plans for Root to get even more fine - one additional component yet to be implemented is color mapping, a system which will simulate blood flow beneath the skin, adjusting the color of skin as brows are furrowed or lips pursed.

The company has a closed door model of the character Alan Wake using the Root tech, but is not ready to show it to the public yet.
Source: Next GEN Biz


By djole381 (SI Elite) on Apr 11, 2011
Big deal :P
By ColinMc (SI Veteran Member) on Apr 12, 2011
Thats right ..
... ..Maby three years ago maby!!!
By noobst3R (SI Core) on Apr 12, 2011
I finished Alan Wake last week, it was really good, keeping my eyes peeled for anything else from this Dev.
By VHugoSama (SI Core) on Apr 12, 2011
Still hadn't play Alan Wake.
By Knave (SI Core) on Apr 12, 2011
This seems like a case of "my dad could beat up your dad!"

That being said, It's good to see that facial capture tech is still advancing along as even with modern graphics, I think it tends to be one of the weaker points in animation. That and hands.
By FoolWolf (SI Elite) on Apr 13, 2011
Make a PC game and you will have to make something better... If a game is determined how well it is due to blushing - I guess next game will be "Tyra Banks (should fit well into the game names of Rememdy) -Project Runway of hell..."
By Zvezdalina (SI Veteran Member) on Apr 14, 2011
The real move forward was made by Valve with its facial animations in Half-Life 2. This is sooooo nothing special. :-)