Far Cry 2 dev blasts L.A. Noire, it has "nothing original to say"
Posted: 20.05.2011 12:24 by Simon Priest Comments: 9
Creative director Clint Hocking of Ubisoft's Far Cry 2 and Splinter Cell: Chaos Theory is less than impressed with Team Bondi and Rockstar Games' L.A. Noire.

He dismisses the crime thriller as "derivative, uninspired, narcissistic" through his twitter account. He says it proves videogames can only be 'kitsch art'.

"1hr in. Moriarty was right re games as kitsch," twittered Clint Hocking, referring to Brian Moriarty's keynote at GDC this year that games cannot be art, only 'kitsch' which is a form of art that's considered unoriginal and only there to cash in on imitating art.

"Derivative, uninspired, narcissistic. Nothing original to say, & said badly," he continued. "The first scene w/ 'Cpt Dudley', if not kitsch, is then *plagiarism*." L.A. Noire released globally today for Xbox 360 and PS3. Critics have been raving about it with 90+ scores.

Having you been playing L.A. Noire, videogamer? It is shameless 'kitsch'?

Source: CVG
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By herodotus (SI Herodotus) on May 20, 2011
"Far Cry 2"....yes, a very big disappointment. You might not want to draw attention to yourself like this, Hocking.
By FoolWolf (SI Elite) on May 21, 2011
Clint Hocking is a joke. Far Cry 2 was a bad Africa GTA rip-off and a crappy game at that. This new trend where developers are out dissing each others like some semi-retarded rap-battle is getting rather fun. Saw the crap a BioWare guy said about The Witcher 2. Talk about throwing rocks in your own glasshouse...
By unsilviu (SI Core) on May 21, 2011
If he thinks games are only gimmicks, with no potential for art, no wonder Far Cry 2 wasn't exactly stellar, only...gimmicky
By herodotus (SI Herodotus) on May 21, 2011
Hmmm...what do I remember of "Far Cry 2" now. Lots of driving, re-spawning checkpoints and jumping on rooves and cliff faces looking for diamond cases. Not exactly what I would call inspired.
By FoolWolf (SI Elite) on May 22, 2011
I remember that as well - and more to the point this line of thinking: "Someone must have made a hack to remove the spawning checkpoints. It can't be just me that hate them so much!"
I wasn't alone but even modders who had asked the developers directly how to change it had received the answer that the re-spawning check points was such a fundamental game mechanic that they had made it in the core and nigh impossible to remove or change. :S
By herodotus (SI Herodotus) on May 24, 2011
"...fundamental game mechanic...". Well, take "fun" out of "fundamental" and I might agree. It was simple grinding and a cheap way of extending missions (which were pretty boring in the end). MP got old real fast as well, with most maps filled with campers.
By Smithy9999 (SI Veteran Newbie) on May 24, 2011
This statement only goes to show how little workers at Ubisoft care about providing quality games to the public now. LA Noire will always beat Far Cry 2 hands down in all areas, Rockstar and Team Bondi should be proud that they are willing to make some effort.
By FoolWolf (SI Elite) on May 24, 2011
Well, I'm not rolling over to Rockstar since I don't like the Rockstar games and the controls in them. They all pretty much play along the same ideas game-wise and the sand box open type game-play usually lets you experience similar situations over and over again.
Mafia2 has the same trouble - I only tried the demo but the controls made me itch all over and I didn't want to suffer through that game.
By Odynee (SI Veteran Member) on May 25, 2011
far cry 2 sucks, la noire rocks... that's all Hocking