IGDA investigate L.A. Noire's Team Bondi over staff allegations
Posted: 28.06.2011 13:53 by Simon Priest Comments: 2
The chairman of the International Game Developers Association, Brian Robbins, isn't happy with what he's hearing about Australian-based Team Bondi.

If the reports of a "12-hour a day, lengthy crunch time" are indeed true then that's "absolutely unacceptable and harmful" to staff, the project and the industry.

Initially IGDA members refused comment on the matter now come to light but chairman Brian Robbins has clarified that they're taking this very seriously.

"...certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole, declared Robbins. They want developers and their families to contact them.

"We encourage any Team Bondi employee and/or family member to email with comments about the recent past and current situation - positive or negative," he added. Team Bondi's 'ruthless work ethic' was exposed over the weekend.

Some developers at the studio claimed a working week could total over 100 hours. Brendan McNamara has defended his studio policies as fair. Another staff member called the founder "the angriest person" they'd ever met; McNamara said he's just "passionate".

Here is a compiled list of allegations against Team Bondi.
Source: Develop
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By JPerry06 (SI Core) on Jun 28, 2011
oh dear! long day.

the game is pretty sweet though
By herodotus (SI Herodotus) on Jun 28, 2011
12 hour days were common for game development in the '90's and early 'noughties'...what's the big deal. This is not a 9-5 office job, but a work of creativity - at least it should be. Encouraging staff to whinge will just get guys with beefs or axes to grind to send emails and cause unneccesssary unpleasantness in the workplace.
If you don't like it, leave.