News

ArmA 3's single player 'sandbox' detailed
Posted: 30.06.2011 03:35 by JonahFalcon Comments: 4
Bohemia designer Ivan Buchta has revealed the single player campaign gameplay that players will enjoy in ArmA 3.

One of the new features of the militaristic, hardcore shooter is that players can earn "quests" that relate to the game's main story, or can undergo "side-quests" to upgrade their gear, support, vehicles or earn better intel.

According to Buchta, "Your main objective may be to destroy an enemy base, because a friendly force is threatened by the enemy presence. By following some hints, you may eventually get a local guerrilla chieftain to distract the OPFOR in order to weaken its defenses or receive some close air support, all of which can make your effort much easier. Maybe you would even stumble upon a piece of Intel which would make the friendly command reconsider their intent."

For veterans of the series who might be worried about this new RPG-lite gameplay, classic ArmA will still be in the game. Buchta is promising the developer won't "abandon" the scenario gameplay; players can still opt for quick classic missions which features "simpler and shorter" situations for "instant fun."

"I am sure this kind of gameplay will be attractive for many players including the seasoned Arma veterans," Butcha stated.

ArmA 3 will be hitting PCs next year during the Summer.
Source: Shacknews
Related games: ArmA III (PC)

Comments

By raw_wog33 (SI Member) on Jun 30, 2011
raw_wog33
Next year!!! I cant wait until the summer. It looks sexy.
By K3Spice (SI Core) on Jun 30, 2011
K3Spice
Its going to be AMAZING!!
By herodotus (SI Herodotus) on Jun 30, 2011
herodotus
I'd love to see the control re-mapping made a bit simpler. As it is with "ArmA II" I could spend an hour geting the aircraft controls mapped to my joystick just right (without conflicts).
By paelleon (SI Veteran Member) on Sep 05, 2011
paelleon
Guerrilla warfare? Small units conflict? SOME close air support? Why the hell Bohemia threw away their lead in mass formations, combined arms warfare is a mistery to me. It seems like a downgraded version of AmrA 2. I'll stick with my artillery platoon protected by SAMs to cover an advancing mechanized battallion. Shoot, dismount, move, remount, shoot...