News

Gamers outraged at PC Deus Ex: HR stuttering bug
Posted: 06.09.2011 04:31 by Comments: 11
Some gamers may remember the stuttering issue that p-p-p-p-p-p-plagued the original Half-Life 2 several years ago. Unfortunately, a large number of 2011 players are reporting the same issues with the PC version of Human Revolution, rife with freezing and falling frames per second - and the problem is striking high-end rigs as well.

The most stuttering seems to be occuring when roaming outdoors, when using a scope to zoom in on targets, and sprinting. Users have been posting YouTube videos to illustrate their problems, as seen in this particular video.



Making matters worse is that gamers can't jury rig their own solution while waiting for a proper patch. One user on Steam posted: "I have confirmed I have the newest Nvidia drivers, reset all the nv settings to the default, confirmed all drivers are up to date, updated BIOS, removed Nvidia 3D vision, messed with every level of settings in the game, enabled/disabled DX11, turned VSYNC on and off, changed the thread priority for the DXHR executable, prayed to the gods to make this game work so I can finally play it. No dice at all. I do not have issues with stuff like Crysis, Fear 3, etc etc."

Eidos posted that they were hard at work on a third patch, stating: "As you are probably aware we have already rolled out two patches soon after release to deal with issues we wanted to address as quickly as possible, after we found out that they existed. We are now looking at additional fixes for issues that some players have been experiencing, and on top of that we are also looking at adding some additional features on the PC side that we noticed some players would really like to see.

These additions are more involved as the first patches, and due to this take longer as those initial patches. We need to test them carefully to ensure we do not introduce any new issues."


Much of the frustration stems from the perception of Deus Ex: Human Revolution not being built for PCs from the ground up, and being a mere console port.

Let us know if you've experienced serious frame rate or stuttering issues with Deus Ex: Human Revolution on the PC.
Source: GameSpy
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Comments

By unsilviu (SI Core) on Sep 06, 2011
unsilviu
This looks like CPU lag, so changing video settings wouldn't have much of an effect. I bet it's a stupid optimization error some poor swollen-eyed programmer is getting fired over as we speak.
By herodotus (SI Herodotus) on Sep 06, 2011
herodotus
Seems game Devs are having more and more problems with new games that are multiplatform (the PC releases anyway).
By FoolWolf (SI Elite) on Sep 06, 2011
FoolWolf
In the loading of new areas I can experience some stuttering if I charge off running or so - but nothing major. Becomes worse after many hours of gameplay - could be a memory dump problem...
By Revan (SI Elite) on Sep 06, 2011
Revan
I don't think it has anything to do with it being multi-platform, but rather with the company being to freaking Lazy to optimize it for All gaming systems. Lazy bums!
By nocutius (SI Elite) on Sep 06, 2011
nocutius
It must suck really bad to find yourself in this situation. You're thrilled you finally got the brilliant game everyone is raving about, you install it while giggling happily only to get kicked in the stomach when it fails to work properly. Hope this gets resolved soon for those with issues.
By herodotus (SI Herodotus) on Sep 06, 2011
herodotus
G-g-g-g-g-ood to hear, Chosen:)
By blindeye1971 (I just got here) on Sep 07, 2011
blindeye1971
An $900 graphics card is not worth squat if your northbridge and processor are sub-standard. The processor becomes the bottle-neck, and the only way you can deal with it is to update your platform. This is not the gamers fault, but rather the graphics card giants falsely setting expectation of their over-priced cards that they claim will push your FPS through the roof... it will, if you have a great board with a great north-bridge and a fairly decent processor on a 64bit platform with at least 8 gigs of ram. Anyone who considers themselves to be a "gamer" should be on 64 bit period.

It is also the fault of the game developers setting minimum specs far below what is needed, and adding voice to the graphic card giants that what you need is... a new $900 graphics card.

We gamers then rush out to have the card and the game (which usually can be bought together) and install the new V8 engine with the half naked chick on the side, into our creaking dusty motherboards, download the drivers put the game on full warp and... scream for someone's head. So what's the solution?

I stopped having problems with stuttering games when I got off the graphics card slave train. I spent my money on the best motherboard I could find which had the best northbridge for a decent price, 8 gig of DDR3 ram and popped a six-core in there which is slightly overclocked to 4gig. I have an old dusty HD 4870 and I can run any game I throw at it. It's not DX11, but I'm 40 and I don't care. This may seem like a brag but it's not. I'm just trying to be helpful.

Gamers are a targeted consumer. We power an industry that doesn't think twice about giving us the shaft either through lies or shoddy products; we have to become savvy and slippery and above all, treat these companies less like a religion.
By unsilviu (SI Core) on Sep 08, 2011
unsilviu
I agree with some of what you said, you can't use the best performance of your GPU if you con't have an adequate cpu, it will bottleneck because there is usually a tick-tock mechanism in that the cpu processes commands then sends them to the gpu for rendering. If the GPU processes to fast and the cpu too slow, it might even overheat due to being called upon too often.

I don't agree with your fourth paragraph, however. You claim that new GPU's are a waste of money, but don't mention that extremely powerful CPU's are even more so. No game would benefit, IMO, from more than a Sandy Bridge Core I5,which is Quad, at say, 3.3GHZ. 6-cores at 4GHZ are simply not worth the truckload of $$ you put into them, due to games using processing power much less than rendering power. By the time games will use so much processing that your uber processor will be taxed to the limit, there will likely have been 2-3 generations of new processors which will put yours to death at a much lower cost. Remember Moore's Law, computing power doubles every 2 years ( http://en.wikipedia.org/wiki/Moore's_law )
You "can" play modern games on a 4870, but at what settings? And I assure you, the 6-core has no part of that. Most games only use 2 threads, some even one, which means that even quad users aren't using theirs to full.

But, by all means, no one should buy a ridiculously powerful GPU if they have a Core 2 Duo @2.2GHZ
(which I actually did, but only because my GPU broke and I'm getting the rest of the parts next year :P)
By blindeye1971 (I just got here) on Sep 08, 2011
blindeye1971
Yep, Moore's law is unescapable. I usually update every three years though, as I like to milk my cow dry then eat it and suck on the bones:p

The six-core, new motherboard and eight gig memory I bought only came to around the price of a good graphics card. I got them on newegg. I "will" have to stick my foot in my mouth and buy a new card at some point, but for now, I don't have a lot of issues with my setup. Incidentally, I run Deus Ex without AA at 1080x1920. All the details are set to normal, and as you know, I don't have DX11 but I'm happy with how the game looks. Like I said above, I was that graphics card slave, chasing that extra 50 points on benchmarks for years until I had an accident and was without a PC for quite a while. When I went back, it just didn't matter anymore.

Anyway's, nice talking with you. Love the Yoda pic :)