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Bliizzard dev: Diablo III "feels better" with gamepad
Posted: 22.09.2011 05:46 by Comments: 17
Diablo III game director Jay Wilson revealed that the development team experimented with using gamepads while playing the action-RPG, and made a statement that is sure to raise eyebrows: Wilson claims it worked better than a keyboard and mouse.

“We don’t see ourselves as a PC developer – we see ourselves as a game developer. It’s just that the games that we wanted to make suit the PC platform,” Wilson told PC Gamer in an interview. “We don’t believe you can make a Starcraft style RTS and make it Blizzard great on a console. We do believe you could make an RTS that would be on a console, but we would have (to have) that idea, and that spark and that passion to make it.

“One of the reasons why we’re exploring the idea of a console version of Diablo 3 because we feel that the controls and the style of the game lend itself to a console. With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I’ve been ‘Oh this feels even better, with direct control…’”


Dungeon Siege III did work well with a controller, and there has been rumblings and hints dropped by Blizzard about bringing Diablo III to consoles. However, that doesn't mean their abandoning the mouse and keyboard as the primary control of Diablo III. “I can pretty much guarantee that if we decide to do a console version that we will look to support a pad on the PC,” says Wilson. “But initially with release I don’t think we’ll be ready.”

Diablo III is undergoing closed beta-testing and (hopefully) will be released sometime later this year.
Source: PC Gamer
Related games: Diablo III (PC)
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Comments

By Kiam99 (SI Veteran Member) on Sep 22, 2011
Kiam99
Still gonna use keyboard and mouse
By MindCoil (SI Veteran Member) on Sep 22, 2011
MindCoil
I've found that if I map my own keys, it's much easier to play any game. For me a controller doesn't match the precision of a mouse.

I'll pass.
By FoolWolf (SI Elite) on Sep 22, 2011
FoolWolf
No surprise really - D3 has the setup of a multi-platform. Less "skills" to activate or bind. Up to 6 and two potions = magic nr 8...
Dumbed down (at least IMO) attribute handling.
No trekking - twitch generations fear of spending minutes doing something that was common...
Learning curve and start-up much easier...
A game where the PC players are the most punished by stupid default - always online...

When a controller feels like the best option you have either fudded up the controls for the PC or the genre is either driving or beat 'em up...
By SiyaenSokol (SI Elite) on Sep 22, 2011
SiyaenSokol
I am not going over to a gamepad. I prefer mouse and keyboard thank you!
By JonahFalcon (SI Elite) on Sep 22, 2011
JonahFalcon
@Foolwolf: Er, so was Diablo II, really. You could only assign two skills to a mouse button at any one time, and you can easily map drinking potions to the D-pad.
By SirRoderick (SI Elite) on Sep 23, 2011
SirRoderick
A controller on a PC....it's just plain stupid.
By FoolWolf (SI Elite) on Sep 23, 2011
FoolWolf
@Jonah - I could assign all skills to keyboard commands so I could scroll through them and chose a new skill for my buttons - albeit two at the time ON the mouse, but I could quickly just press my quick keys and change them in order to toggle through my skills.
I had the belt pouch with the quick items in it as well. I could arrange the items there as I wished.
By SiyaenSokol (SI Elite) on Sep 23, 2011
SiyaenSokol
I also had no problem using the keys offered to me in Diablo. In fact, it was very easy. If I use a console though, I would suffer, even though the buttons are so close together.
By herodotus (SI Herodotus) on Sep 25, 2011
herodotus
"We don’t see ourselves as a PC developer – we see ourselves as a game developer.".
That right there diminishes my respect for the Devs by itself. By appealing to the wider audience of console gamers, they are now pandering to the masses instead of focusing on product and the dedicated consumer base. This is a business statement, not a gaming quality assurance assessment.
Wilson's statements are more in line with a press release or "free ad" rather than a true comment on development. Cheap.

A gamepad is fine on PC for sports games, and is as essential as a joystick for flight sims. I'm afraid that's where it ends for (aside from racing games, that it).
As for a XB controller - never coming within a timzone of this rig!
By SiyaenSokol (SI Elite) on Sep 26, 2011
SiyaenSokol
Outstanding post herodotus. I am also quite disappointed with Blizzard for making that remark.

In the sense of the gamepad: yeah sure gamepads can be fun, I have nothing against them, and in fact, I would use one for fighting and racing games, but that is where it ends. It might be easier for console gamers, but I prefer the good old fashion mouse & keyboard.
By SiyaenSokol (SI Elite) on Sep 27, 2011
SiyaenSokol
I must admit, I haven't yet seen any Blizzard games released for console.... then again, I rarely look at the console sections XD
By SirRoderick (SI Elite) on Sep 27, 2011
SirRoderick
They have made them, yeah. I distinctly remember playing a PSX Diablo version for instance.
By MindCoil (SI Veteran Member) on Sep 29, 2011
MindCoil
Even Diablo was on Playstation and Starcraft on the N64.

But I must agree... Blizzard has a huge dedicated fanbase. There are very few benefits for the PC crowd by appealing to consoles. If the past repeats itself.

Blizzard is changing gears, and now seems more business oriented.