|PlayStation Home "super-easy" entry point for PSN developers|
|Posted: 11.10.2011 12:59 by Simon Priest||Comments: 0|
Sony PlayStation Home director Jack Buser says the social gaming platform is "one of the easiest points of entry" for developers to create PSN content.
It's all LUA scripting and 3D Maya modelling making it "super-easy." A game can be done in 6 months - that's"just not possible" traditionally on console.
"Home tends to be one of the easiest points of entry for content creation on PlayStation,” Jack Buser told Shacknews in an interview. "A lot of developers start at Home.” Sony has launched a whole new PlayStation Home effort to convert it to a gaming space.
“Home is all scripting (LUA), and all the 3D stuff is being done in Maya. So it’s super-easy,” continued the Home director.
“You can have teams of literally one person. Usually team sizes vary between five to ten people. You can create a full-on game the scope of Sodium in six months. That’s just not possible in traditional console development."
“You’re not writing any assembly, no C. So your cost of development is very low." Sony keeps an eye on content that comes through PSN via Home creating opportunities for developers to get published if the corporate giant sees something they like.
“We do investments ourselves, strategically. If we see a developer with a game idea that we really want, we can invest in those games,” Buser revealed. “We can go to a developer and say ‘we need a first person shooter built,’ we’ll just pay them outright to do it."