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NYCC 2011: Hegemony Rome: The Rise of Caesar announced
Posted: 14.10.2011 00:29 by Comments: 3
New York Comic Con 2011 has begun and independent developer Longbow Games are here to announce the sequel to one of the more innovative real-time strategy games of the past year, Hegemony: Philip of Macedon. Hegemony Rome: The Rise of Caesar focuses on the famous Roman emperor and his conquest of Gaul.

The bullet-point list of features details the following improvements:

* New Larger Map that covers a million square miles from the shores of Britain to the beaches of the Mediterranean. The new graphics engine renders this territory in amazing detail, using SpeedTree technology to capture the wild lands of Gaul, with foreboding forests and mighty rivers.
* Build Your Empire with new buildings including the famous Roman camps, forts and bridges the feats of engineering that made Roman ingenuity as powerful a tool of conquest as Roman steel. Wood is added as a crucial resource in your economy; without it, your invasion will come to a speedy conclusion.
* Promote Your Legions as they gain experience and valuable skills, upgrading each unit with the talents they need to perform the tasks that the proconsul demands of them. Appoint governors from your followers to watch over cities and introduce Roman rule to a new province.
* Starve Your Enemies with new improvements to Hegemony's already celebrated logistics model. Protect your supply lines and plan sieges in a way that weakens any enemy foolish enough to depend only on city walls for victory.


Longbow also let us know that a new Gold Edition of the original Hegemony: Philip of Macedon is now available, called Hegemony Gold: Wars of Ancient Greece, which expands upon the original game, adding a new sandbox mode and three historical campaigns.


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Comments

By herodotus (SI Herodotus) on Oct 14, 2011
herodotus
"New Larger Map that covers a million square miles...".
The problem I found with the original Hegemony was that by mid-game the size of the map became a hindrance as there were real time events happening all over the cook shop. Got very much out of hand by end-game and could be quite overwhelming. I do hope they have addressed that in some way. If the Governors you appoint can auto-manage not just taxes and building cues but responses to barbarian attacks, that would be very handy.
By nocutius (SI Elite) on Oct 14, 2011
nocutius
I had a similar experience. I also didn't like the fact that the AI didn't really expand. Others were only there to annoy you and not to build an empire of their own, so there was no real motivation to finish the game for me.

But I only played the original and not the expansion, i was too late to get it for free. I've heard they've fixed things a bit there.

Anyway the core of the game is solid and it really is a bit different from other games, i've enjoyed it a ton for the first few days and if they manage to expand the core gameplay and lessen all the micro this could be a quite good game.
By JonahFalcon (SI Elite) on Oct 22, 2011
JonahFalcon
I believe Longbow is beta testing Hegemony Rome and you can express your concerns there.