News

Paradox seeking beta testers for King Arthur II
Posted: 15.11.2011 18:35 by Comments: 1
Paradox Interactive has announced in a press release that the publisher and developer Neocore Games are looking for gamers to engage in a closed beta test of their upcoming title King Arthur II. Players who are interested in participating in the beta will have to register here by the 22nd November. After that date, beta applications will no longer be accepted.

 
King Arthur II takes place long after young Arthur pulled the enchanted sword out of the stone, united the war-torn land of Britannia, gathered the Knights of the Round Table and secured peace in Camelot aided by the might of the Holy Grail. King Arthur II takes place right after the former game's ending, where it becomes apparent there is no "Happily Ever After."

The bullet point list of features for the roleplaying wargame includes:

* Experience huge real-time battles featuring thousands of soldiers and flying fantasy monsters
* Intense boss fights, where the hero’s forces are pitted against unique and terrifying foes
* Lose yourself in a story that unfolds over a huge 3D campaign map featuring knightly quests & special events
* Wide range of camera control options, a revised animations and an extensive tutorial
* Battle enemies which employ unique war tactics and cast fantastic spells
* Your choices will unlock special content, spells & units with unique possibilities with every choice
* Lead major heroes who possess extraordinary powers


The original King Arthur, which was released two years ago, earned an 8.0/10 review from Strategy Informer, which can be read here.
Related games: King Arthur II (PC)
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Comments

By herodotus (SI Herodotus) on Nov 15, 2011
herodotus
Still thinking about it, but never got very far in the first as quests built up very quickly and some scenarios required an earlier save (tried to take London, but armies were defeated as a consequence of splitting forces to split quests). The combat ended up becoming a zoomed-out rush affair (taking the flags) so the interesting creatures and spells often went unseen.
Did enjoy my free copy of "Sword of the Stars" with the PI newsletter, though.