News

Unofficial Fallout: New Vegas mod released by lead designer
Posted: 31.12.2011 17:09 by Comments: 16
Fallout: New Vegas lead designer J.E. Sawyer has released his own unofficial mod for the game which fixes gameplay balance. The mod cuts the level cap, XP gain, health and healing, while buffing certain weapons and armor.

According to Sawyer, "Some of the mechanics changes make the game significantly more difficult... or at least more of a hassle... I'd rather have people opt-in to those changes than make them the default in a patch... the game's over. The ship has sailed. No one is working on it anymore. No testers, nothing. This mod is just me working in my free time. If I horribly botch something, you can just un-check the mod and go on your way."

The mod can be downloaded directly from Sawyer here. However, in order for the mod to work, the player will need to have every piece of New Vegas downloadable content installed, including the former pre-order bonus packs, as well as Fallout Mod Manager.

Fallout: New Vegas was released over a year ago in October 2010, and earned an 8.5/10 score in Strategy Informer's review.


Here is the list of fixes according to Sawyer:

* Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a small amount of DR proportional to its DT.
* Heavy Armor has even more DR proportional to its DT.
* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
* Karma/Alignment values adjusted all over.
* H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
* Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
* Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
* Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
* The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
* All Stimpaks have weight.
* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
* A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
* Some other stuff.
Source: Shacknews
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Comments

By SirRoderick (SI Elite) on Dec 31, 2011
SirRoderick
That sounds like could actually be a challenge. Might give it a try when I get back into the Fallout mood.
By herodotus (SI Herodotus) on Jan 01, 2012
herodotus
That's my kind of Mod....just don't have the game.
Been having fun with a couple of Mods over the past couple of days:
"Mid East Crisis 2" for "C&C3"
"The Third Age" for "M2TW"....wish they'd bring out "BFME 3".
By FoolWolf (SI Elite) on Jan 01, 2012
FoolWolf
Too bad he haven't a list of show stopping bugs removed. I never finished Fallout NV due to all the damned bugs. The game has a lot of things I would have wished for ii F3, but the bugs are way worse and more numerous than in F3. Pure crap quality and I wouldn't recommend anyone to get the game unless it is for 5€ or $...
By SirRoderick (SI Elite) on Jan 01, 2012
SirRoderick
And then you have me, for which the game worked perfectly. (aside from a few funny glitches)
By FoolWolf (SI Elite) on Jan 01, 2012
FoolWolf
You seem to have the perfect machine fir these games, Skyrim, F:NV not even the famous quests bugs that more or less everyone have in NV - the erm, bath house inrformant hang up etc? If not, you seem to be amongst a lucky few...
By SirRoderick (SI Elite) on Jan 01, 2012
SirRoderick
I'm always lucky it seems lately. This system agrees with just about anyhting.
By djole381 (SI Elite) on Jan 01, 2012
djole381
NV worked fine for me. I may have encountered a glitch or two, here and there, but nothing that would turn me away from playing.
What kind of system do you have FoolWolf?
By SirRoderick (SI Elite) on Jan 02, 2012
SirRoderick
They're also mostly crap :D
By FoolWolf (SI Elite) on Jan 04, 2012
FoolWolf
@djole381 - I have a win 7 professional 64 bit running on - Intel i7 860, 2.8 ghz, 8 GB RAM, an Asus 560 TI card, factory OC, Soundblaster X-fi card.

Oh - and the latest patch that gave Skyrim 4 GB access did marvels with the game for me. I haven't had a COD ever since...
By djole381 (SI Elite) on Jan 04, 2012
djole381
@FoolWolf
Wow!!! That's an awesome rig you have there. I have Intel Core 2 Duo E2160 @ 2,57 GHz(overclocked), 4 GB RAM, Leadtek GeForce GTX 560(non-Ti), integrated sound card and all that running on Windows 7 32 bit. My rig is dealing great with all the latest titles so I very happy with it.
Back to your bug problems - maybe you're having trouble because of your 64 bit OS. I read somewhere that 64 bit Win 7 isn't exactly the most reliable OS when it comes to gaming, but then again, maybe I'm wrong.
By herodotus (SI Herodotus) on Jan 04, 2012
herodotus
It's odd how systems often very similar in makeup (mine is virtually identical to yours, Wolfy - i7 950 3.07 GHz, GTX 560Ti, 8 GB RAM).
I am running "Batman Arkham City" maxed out-out on DX11 with out any issues, but others with the simlar rigs are crashing, stuttering, lagging.

@djole
Windows 7 64-bit does have it's share of problems, which is odd as it's been out now for quite some time.
By SirRoderick (SI Elite) on Jan 04, 2012
SirRoderick
This machine still runs XP, maybe that's why everything runs perfectly on it :trololol:
By herodotus (SI Herodotus) on Jan 04, 2012
herodotus
Your beard gets greyer by the minute, Roderick. I believe MS ceases all support this year for XP, but that might be wrong. They've been threatening it for quite some now, and is more likely with W8 coming out.
Someone once said they were a XP user to the end, but after using W7 they'd never go back. I never understood that (having W7 on my laptop and Xp on the desktop) until I did the same with my Desktop rig. Now I'd never go back.
By SirRoderick (SI Elite) on Jan 04, 2012
SirRoderick
The thing is....this does everything I need it to do and I've hardly ever had a problem with it. Give me one good reason to buy a version of 7 if I would not use any of the sparkly new stuff.
By herodotus (SI Herodotus) on Jan 04, 2012
herodotus
There are some games that just will not run on XP ("DCS: A-10C Warthog" for one) and you cannot use DX10/11, still under-realised in games but when done properly is gorgeous to behold. There will be an increase in support for DX11 and I can't wait to see what "STO" will become with the new visuals.
The problem I was faced with when upgrading from XP, was several other things needed to be upgraded as well. RAM is impirtant, as anything under 4GB won't cut it and even then that's the minimum.