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Bastion developer moving on, no sequel planned
Posted: 04.01.2012 05:59 by Comments: 1
Despite strong sales of Bastion, developer Super Giant Games has no intention of working on a sequel. The developer wishes to move on to a new game, instead.

In an interview with Eurogamer, team member Greg Kasavin stated, "Our stance around what we want to do in the future hasn't changed in light of Bastion's success. Thankfully Bastion has performed well enough to give us the resources to create another game on our own terms, meaning we can self-fund the project and take the time we need to get it right."

However, Kasavin refused to divulge what Super Giants Games' next game might be, saying, "We're a long way away from being able to talk about that next project in any kind of detail, though, except to say that our core team will be sticking together to create whatever it is." He added that they had the same policy towards Bastion, "We didn't reveal Bastion until more than a year into its development because we feel that games that aren't ready to be played aren't ready to be showed."

That's not to say that the developer isn't going to do another Bastion game in the future - but only if they feel a need to return to that universe, instead of looking for a lucrative payday. "We always intended for Bastion to be a stand-alone game though we did aim to create a rich world for it that could potentially support other stories," Kasavin revealed, "I don't know if we'll ever go back to the world of that game, though if we do it will be at a time when the team wants to do that more than anything else. It can't just be a financially motivated decision because that's not how Bastion was created in the first place. Ultimately we have a lot of ideas for our future and feel that creating a sense of surprise in all our games is very important."

Strategy Informer gave Bastion a rave review, awarding the game a 9.0/10 score in its release last July.
Source: Eurogamer

Comments

By herodotus (SI Herodotus) on Jan 04, 2012
herodotus
Bravo. Indie Devs standing up for gaming evolution, not sequencing.