News

Blizzard announces multiple changes to Diablo III gameplay
Posted: 19.01.2012 20:32 by JonahFalcon Comments: 21
Diablo III creative director Jay Wilson announced on the official Diablo III site that the development team has been making numerous changes to the action-RPG. The post was a way to show the publisher's policy of polishing their games to a fine sheen before releasing them. According to Wilson, "Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet."

Some of the changes come from the feature becoming superfluous. For example, Scrolls of Identification are being cut from the game, and, instead, heroes will simply right-click on unidentified magic items which will take a short casting time to accomplish. ("Your character in Diablo III is just that badass now," bragged Wilson.) Another example is the Mystic artisan, whose ability basically mimics the normal socket and gem system. Rather than waste valuable man-hours figuring out a way to differentiate the Mystic, she's being dropped for the time being, and will be added at some point post-release with a more enhanced ability.

Another interesting removal are the Cauldron of Jordan and Nephalem Cube items, which allow players to salvage and sell items without returning to town. However, with the inclusion of the Stone of Recall (basically Diablo III's version of the World of Warcraft Hearthstone), both items became superfluous. The items were included at a time when Blizzard stated there would be no Town Portal scrolls. Now that the player can return to town to sell items, salvage, craft, and interact with the townsfolk, the Cauldron of Jordan and Nephalem Cube have no reason to exist. The Blacksmith artisan will now salvage items, and common (white) items will no longer be salvageable.

Some changes are made to improve the UI and gameplay, such as removing the fifth quick slot button and replacing it with a dedicated potion button, which is intended for players to use in an emergency. Wilson related, "Our combat model doesn’t promote or even allow chugging potions in rapid succession, but they’re certainly useful when you run into a string of bad luck with health globes, or if you just get in over your head."

Another change to the UI is due to the removal of the Cauldron of Jordan, Nephalem Cube, and by moving Town Portal to the skill panel. Character stats will directly be on the inventory UI. "Now you can see your stats go up and down as you try on different items. All the same info is available; we’re just streamlining the UI, making it more useful. It might seem insignificant but we're pleased with the results," informed Wilson.

Finally, Wilson revealed the most drastic change to Diablo III: character stats are being revamped as well. "We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality," revealed Wilson. The benefits granted for each skill includes:

* Strength: Boosts Barbarian damage, boosts Armor ability
* Dexterity: Boosts Demon Hunter and Monk damage, boosts Dodge ability
* Intellect: Boosts Wizard and Witch Doctor damage, increases Health from globes
* Vitality: Boosts Health


According to Wilson, the development team dropped Defense, Attack, and Precision as attributes. Armor is taking over for what Defense used to provide, Physical Resist will take over for Armor, and Chance to Crit will fill in for Precision. Wilson explained, "Obviously these stat changes are one of the bigger systems changes we're currently working on as they have far reaching requirements to re-itemize and balance the game."

"We want Diablo III to be the best game it can be when it launches. To get there, we're going to be iterating on designs we've had in place for a long time, making changes to systems you've spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released," Wilson concluded.

Diablo III is due to be released this year 2012 on PC.
Source: Battle.net
Related games: Diablo III (PC)

Comments

By Chosen_One (SI Elite) on Jan 19, 2012
Chosen_One
First of all. It wont be released in 2012, I can bet on that ) second, that changes seems to me awful.
By SirRoderick (SI Elite) on Jan 19, 2012
SirRoderick
2012 has just begun, I think it would be a bit odd if they didn't make it.

But what's the point on unidentified items if you can identify them on the spot exactly?
By JonahFalcon (SI Elite) on Jan 19, 2012
JonahFalcon
It takes time, and you might have a swarm of creatures bearing in on you. What's the diff between that and just using Town Portal to let Deckard Cain ID them for free then returning back from the Portal in Diablo II?
By nocutius (SI Elite) on Jan 19, 2012
nocutius
If the don't release this soon they'll have to add a new game engine to that list.
By SirRoderick (SI Elite) on Jan 19, 2012
SirRoderick
It takes time...why does that even matter? If a horde is coming down on you what good will that item do you if it's always identified? I'm assuming you can't switch around equipment in the middle of a fight here, but that really seems unnessecary (sp? I hate that word :/ )

And I can't imagine it taking more than a few seconds.
By JonahFalcon (SI Elite) on Jan 19, 2012
JonahFalcon
In Diablo II, you could ID it at your leisure in town with the Town Portal :)
By herodotus (SI Herodotus) on Jan 20, 2012
herodotus
Strange that I don't remember "SCII" as "great", just "late, and acceptable". Better to release a game that is completed and with all features working, with perhaps a few rough edges that while not game-breaking require a patch or two than so late that when it does release, and sells by the bucketload it's rapidly forgotten in this fast food era of videogaming. Anyone still actively playing "SCII" all day every day? Didn't think so.
By SiyaenSokol (SI Elite) on Jan 20, 2012
SiyaenSokol
... I play Starcraft II mostly throughout the week, but not all day xD

Blizzard is quite known for their late releases because they polish their games. Also, for some reason Blizzard tends to release one major title a year/two. 2010 it was Starcraft II and now 2012 should be Diablo III.
By SiyaenSokol (SI Elite) on Jan 20, 2012
SiyaenSokol
I believe that it will be finished between March and April... hey... I have got to have faith.
By SirRoderick (SI Elite) on Jan 20, 2012
SirRoderick
Faith is for people that give up on trying to know.

I would like to KNOW the release date and I'm not making assumptions until then.
By herodotus (SI Herodotus) on Jan 20, 2012
herodotus
I'm tempted to pre-order the massive Special Edition with loads of gunk for my son, but at $150 it's a load of dosh. The endless polishing "SCII" had before release was often as minor as changing colour palettes, or toning colours down a bit. That alone delayed the game by several weeks.
I think you can over-polish. Bit like Pope Julius II, Michelangelo and THAT Chapel ceiling.
"When will it end, Buonarroti?".
"When it's done, your Holiness".
Sound familiar?
By Chosen_One (SI Elite) on Jan 20, 2012
Chosen_One
I'm completely agree with you Hero. More than that, I bought Sword of The Stars II while it was unplayable, and enjoyed every update that they made, cuz most of them is adding something new, UI, fixes and even some content. It seems that I'm just that type of man who wish to try while it is still in WIP. And I support Paradox with that Kerberos title (Not many publishers propose a refund).
By SirRoderick (SI Elite) on Jan 20, 2012
SirRoderick
Right so how is that particular title coming along Chosen?
By Chosen_One (SI Elite) on Jan 20, 2012
Chosen_One
Well...its growing, with every update I encounter less and less CTD's. After last one I didn't encounter at all. But I recommend to wait 2 month to those, who prefer the finished candy )
By ansigar (SI Veteran Newbie) on Jan 22, 2012
ansigar
i dont know guys but this "changes" of gameplay scares me and i think D3
it's going to be the end of diablo series!And i just read the Senior Game Producer Steve Parker has quit from blizzard says in twitter "Hey Twitter, I'm no longer working at Blizzard or on D3. I've had a great 5 years there and those guys are going to kill it with Diablo."
I dont know what this means but scares me especially the last line!!!!!
By SirRoderick (SI Elite) on Jan 22, 2012
SirRoderick
Well they already backed down a bit with the overly bright colour sheme. I do hope they realise people basically want diablo 2+1 and not something entirely different.
By Praetorian (SI Core) on Jan 22, 2012
Praetorian
Can't wait for this...But knowing how Blizzard makes games, i think im gona wait a long time...Hopefully not.
By Chosen_One (SI Elite) on Jan 22, 2012
Chosen_One
This year is Star Craft: Heart of the Swarm year, not Diablo III, so relax already )
By obiwanmccartney (SI Veteran Newbie) on Jan 23, 2012
obiwanmccartney
Do you suppose these changes are already done or close to done and they are simply announcing them? Or are they just now starting to rework stuff and we're all gonna be dead before they finish?

With more money than they know what to do with coming in per month just in WoW residuals, there's no excuse not to hire enough people to do their fancy programming fast enough to have released a long time ago.
By herodotus (SI Herodotus) on Jan 24, 2012
herodotus
They made these "colour" changes with "SC II" months before it's release (about 6 months if memory serves) and really who cares? "Starcraft II", IMO is just "SC" with a new sheen and a nod to 3D landscapes. It's still the same old gameplay, with some new units....don't want to upset the South Koreans too much. So I doubt there will be too many changes in "Diablo III" from "Diablo II". The outcry would be too much for Blizzard. I'm expecting "DII" with "DoW II" style graphics and that's about it. Will still be as addictive as it ever was, but no great leap forward - would lose too many fans and competitive players. Their partner Activision knew this when releasing "MW3", and it worked well for them.
Naturally, of course when it DOES release it will garner 9's and 10's from critics.
The developers of "WoW: Cataclysm" admitted they just kept changing and improving graphics until reaching a stage where they had to realise enough was enough, or they'd be forever tweaking.
By Chosen_One (SI Elite) on Jan 24, 2012
Chosen_One
well...I recently reactivated SC II ))...it is good strategy, with timing and spamming units...thats all of the tactics...and of course "economy"(which also have spamming 30 SCV in the beginning)...and this is it...OMG that gameplay was good back in XX century, but now...it feels to me outdated. But I must admit..that something mystical calls me for playing some rounds ) With D III? Ummm...auctions? No mods? Always Online thing?(Although cons. I-net is present in SC II, but that connection is only work after some sp matches to save the progress, while I think in D III it will be permanent system, cuz RPG is different) No sp at all?!?!? Disastrous.