News

Paradox: Sword of the Stars 2 was "a big failure"
Posted: 27.01.2012 10:38 by Comments: 11
Fredrick Wester, CEO of Paradox Interactive, has admitted that releasing Sword of the Stars 2 in the state it was in was a "big mistake", and that the game was a failure.

Speaking at the recent Paradox Convention, Wester said: "Sometimes you’re stuck in a situation where you can only choose between two really bad outcomes. Looking back I’m not sure what I could have done."

Sword of the Stars II was released at the end of October last year with a lot of bugs and entire features missing, forcing Paradox to offer compensation to soothe angry consumers.

The developers have been patching the game non-stop since launch, and even now it still needs some work. Wester takes most of the blame, although he admits that Paradox has learned and changed the way they work as a result.

"We’re changing our QA processes based on this game, and we’re changing the whole model of how we make games with third parties. We’ve added amendments to existing contracts to prepare, to try and stop it from happening again."

"But it was bad, and I’m the first to admit it was my fault and we’re doing our best to fix it."

Comments

By djole381 (SI Elite) on Jan 27, 2012
djole381
I had high expectations for this game. Such a shame they had to ruin it.
By SirRoderick (SI Elite) on Jan 27, 2012
SirRoderick
It's just one of those things were you're surprised they didn't see what was going to happen. and if they did, why on earth they would keep going.
By nocutius (SI Elite) on Jan 27, 2012
nocutius
I don't quite get it from his wording, did Paradox see what the game was like and released it anyway or were they told the game was ok and they simply believed it without actually checking?
By JustCommunication (SI Core Veteran) on Jan 27, 2012
JustCommunication
From what I hear, it was a bit of both.

In the beginning I think it was the latter - they took Kerberos' word that everything was fine, but then it became the former. They knew what state the game was in when they released it.

Fact is they couldn't spend any more money on it, so it was a choice of either cancelling the whole project or releasing it as is and dealing with the fallout. By the time it was released it was already a year behind schedule.
By nocutius (SI Elite) on Jan 27, 2012
nocutius
That seems the most likely case to me too.

It's too bad the handled it the wrong way though, they should have simply given the people that had preordered an "early beta access" and everyone would have been happy. People would feel privileged to be playing an unfinished game and at the same time the money would be rolling in to cover the costs of making the game at least playable if not quite finished.

The way they handled things left them with an angry fanbase and a game with horrible reviews that will have a very difficult time to ever sell.
The only way i see this sell again is an expansion with good reviews, and considering that even the base game is not finished yet that might take a long time.
By herodotus (SI Herodotus) on Jan 28, 2012
herodotus
Reminds of me "The King's Crusade", bug-ridden on release and never fully fixed. Abandoned save for some desperate last minute DLC. Doesn't fix the main game though. There is only so much that a Patch can do, no matter how many.
Best to withdraw the product from sale, work on it for another 6 months then re-release it (free for those who've already bought it).
By JustCommunication (SI Core Veteran) on Jan 28, 2012
JustCommunication
You say that but that involves spending more money - something which Paradox couldn't afford to do.
By SirRoderick (SI Elite) on Jan 28, 2012
SirRoderick
Basically they'd worked thelselves into a financial corner. If signs had been apparent to Paradox earlier on, they might have been able to work something out or otherwise cancel the project. I don't think they were at fault when it came to that.

Now the reason why those signs were not apparent, that's a different story.
By nocutius (SI Elite) on Jan 28, 2012
nocutius
Anyway i don't think this will hurt them in the long run, it caused a ton of anger at that moment but i believe that they'll simply be forgiven. Paradox has too good of a track record when it comes to supporting their games for people to keep a lasting grudge.
Unless it happens again in the near future which is unlikely since they apparently changed their practices.
By obiwanmccartney (SI Veteran Newbie) on Jan 28, 2012
obiwanmccartney
Well, Kerberos has an excellent track record supporting their games. I got the suspicion that Paradox is looking for ways to attach explosives to Kerberos employee car's ignition switches or something. Passive aggressive much Paradox?
By herodotus (SI Herodotus) on Jan 28, 2012
herodotus
Ultimately many 2011 titles released in a bad state ("Red Orchestra 2", "BF3" for example), and it took many patches to get the game(s) to an acceptable state. Last year will go down as Annus Horribilis for videogaming, where PC titles are concerned anyway.