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Plan & Go tactical system detailed in Jagged Alliance: Back in Action dev diary
Posted: 28.01.2012 06:12 by JonahFalcon Comments: 3
Kalypso Media has released a new Jagged Alliance: Back in Action developer diary detailing how the innovative "Plan & Go" tactical combat system works with the new 3D graphics engine. Plan & Go allows players to coordinate between mercenaries and mercenary teams, in their mission to liberate the island of Arulco.

Check out the developer diary in the video below. Jagged Alliance: Back in Action returns on the 10th February on PC.

Comments

By SirRoderick (SI Elite) on Jan 28, 2012
SirRoderick
So you CAN pause the thing, good. That means tactics don't need to be rushed.

I like what I see actually, slow-paced and strategic battle progress. The voiced were a bit B-movie though :P
By FoolWolf (SI Elite) on Jan 31, 2012
FoolWolf
I have to say that this looked better then I last read. Could be interesting if it goes on sale later on at least...
By SirRoderick (SI Elite) on Jan 31, 2012
SirRoderick
See I thought they were going for a completely Real Time, high action sort of thing. But this is slow and deliberate, with a pause functions. That makes all the difference.