Alan Wake PC breaks even after 48 hours
Posted: 20.02.2012 18:53 by Comments: 5
Despite Remedy Entertainment being resigned to the PC version of Alan Wake being pirated, the adaptation has already broken even just two days after release.

Remedy's executive VP Aki Jarvilehto celebrated in the developer's official forums, "We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing. We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC."

The PC version, which includes visual improvements, stereoscopic 3D support and multi-screen functionality, launched on the 16th February on Steam for 23. The game will be released on other digital distribution services like Origin shortly, and on store shelves in March.

The game's development cost was far less than the Xbox 360, but, hopefully, PC gamers will continue to support the game and and reward Remedy by purchasing it.
Source: Eurogamer
Related games: Alan Wake (PC)
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By herodotus (SI Herodotus) on Feb 20, 2012
Kudos to PC gamers. Proves the industry wrong - again. For all the whinging and whining Publishers (and Devs) carry on with regarding losses for PC releases, this puts paid to that myth.
If you ask me, it's all very overrated and overly exaggerated in importance.
By JonahFalcon (SI Elite) on Feb 20, 2012
Keep in mind, it cost them much less to make the PC version. There's a reason there was no PC version for 2 years.
By herodotus (SI Herodotus) on Feb 20, 2012
Pricing undoubtedly helped. For once we here in the "red zone" weren't price-gouged.
I still truly believe that videogame Piracy is held as the scapegoat fr many a title for PC that has lost money. If the movie and music industries have finally comer clean and stated recently that P2P downloads have not actually hurt their industries, I have to doubt the claims made by videogame Developers/Publishers.
By Jasca_Ducato (SI Core) on Feb 21, 2012
@Jonah: Indeed. I hihgly doubt they're including the original cost of developing the game's story/engine/combat/whatever else in these figures.

@herodotus: If I remember correctly, there was a recently commissioned report which actually indicated "pirates" buy more games, on average, than the laymen gamer; unsurprisingly, the people who asked for the report decided not to publish it.
By FoolWolf (SI Elite) on Feb 21, 2012
Not so surprising - development was mainly for consoles and the overhaul can't have been that costly...
On another note - I'm with Hero on this. Piracy is bad but most pirates are actually the biggest consumers of games, video and music. Pirating has become a way to get to know what you are getting for your money's worth and seriously - with the many problematic and unplayable games released last years - I can see at least some value in that regards.

Still - this is not a game for me but I wish them luck and also with the new money perhaps they can buy a spine and make a PC game at the same time as an Xbox version for their overlords - I mean if we should buy into the praise for the PC gaming and missed children etc...