News

EA Montreal studio lent DICE's Frostbite
Posted: 28.02.2012 12:16 by Simon Priest Comments: 1
Johan Andersson of developer DICE is on route to Montreal, Canada to visit a studio using the Frostbite engine which powers Battlefield 3. It was also used in Need for Speed: The Run.

The upcoming Command & Conquer: Generals 2 is also using Frostbite. EA's Montreal digs include BioWare and EA Montreal itself. What projects could use the engine tech?

If Andersson is off to BioWare then it could be for a new Dragon Age title, or EA Montreal could be lending a hand to another studio on projects like Medal of Honor or Dead Space.

"Flying off to Canada & the US to visit a whole bunch of Frostbite-powered EA studios before GDC,” twittered DICE rendering architect Johan Andersson. "First stop: Montreal.”

DICE hail Frostbite for its top notch ability to give a believable and destructible world filled with realistic audio effects. Need for Speed: The Run used it to create levels featuring collapses and more detailed damage to vehicles. It certainly makes sense for Command & Conquer: Generals 2 which will leave whole maps scarred.

Comments

By herodotus (SI Herodotus) on Feb 28, 2012
herodotus
They'd have to improve building interior detail with "FB2.0" as in "BF3" they are washed-out and empty. Not a deal breaker in a MPFPS (though obvious when stood in contrast with other more detailed shooters) it is vital for a RPG. Aside from blinding sunlight and sometimes questionable colour (or lack of it) "FB2.0" would need to be well tweaked for a "DA" title.