News

EA defends Mass Effect 3 From Ashes DLC data being on disc
Posted: 12.03.2012 13:12 by Simon Priest Comments: 7
A video has popped up recently offering a 'how-to' in unlocking the day-one From Ashes DLC for BioWare's Mass Effect 3, as the fan claims all the data is on disc - it just needs a tweak.

Fans were naturally displeased to learn that the £7.99 premium content was just 'held back' as a separate release. EA has insisted the DLC data was there as a 'necessary framework'.

A single line of code apparently switched the DLC content on for Mass Effect 3, claims a fan video. The entire data for DLC wasn't on disc, claims EA, just the bare bones of it.

"During that certification time, we had a small team of developers begin to craft the ‘From Ashes’ content, with the intent to finish production on it long after ME3 was out of our hands as a dev team," blogged EA's Michael Gamble.

"However, because the plot of ME3 is so richly interwoven with the character interactions and moments, you simply cannot use a DLC module to ‘insert’ a new character. As we've mentioned before, that character has to be planned and the framework has to be established ahead of time for us to build off of with the DLC module."

"You may have seen a similar framework developed in ME2 for the Zaeed and Kasumi characters. We wanted Javik to be a fully featured squad member, with deep dialogue throughout the game – and we needed him to be accessible via the character selection GUI (which you cannot simply ‘overwrite’ with DLC)," continued the associate producer.

"Thus, certain elements of the Javik appearance and some of the VO needed to be included on the disc. That is a fact. But that doesn’t mean the content was created, and then removed. It is a necessity of adding a rich character presence in our game." Fans bemoaned the practice of day-one DLC accusing EA of 'milking' fans.

"As mentioned above, the DLC is over 600 mb. The DLC data holds the mission itself, the cinematic flashback moments, the cinematic dialogue interactions with Javik, his weapon, the appearances for squad members… everything that makes the adventure a cohesive experience."

"'From Ashes' is not Javik’s character model. It is the story of finding the last remaining Prothean, and how his tale interweaves with Commander Shepard’s as he struggles to destroy the Reaper threat."

Speaking of destroying the Reaper threat - many more fans seem practically livid with the way BioWare ended Mass Effect 3. Petitions are already springing up calling for a re-write or an alternative ending to be provided via downloadable content, granting fans who've invested 8 years with the series a 'worthwhile conclusion' to Shephard.

Source: CVG
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Comments

By nocutius (SI Elite) on Mar 12, 2012
nocutius
Cause rewarding the day-one buyers is obviously totaly out of the question, those loyal bastards.

That's yet another reason why buying games at launch makes so little sense to me, as long as you can wait a few months you can get a lot more for your money, buying at launch doesn't really give any benefits. Not to mention all the fixed bugs and the fact that after some time it becomes obvious if a game is actually good or just nicely hyped.
By herodotus (SI Herodotus) on Mar 12, 2012
herodotus
The locking-out of content simply based on corporate greed and not player satisfaction is inexcusable in any consume handbook. We blog about it, bitch about it but still silently accept it and buy the darn products so the corporation is given all the legitimacy it needs.
If everyone actually thought about it, said "no" to their basic selfish instincts and held out from buying into this scam something might actually be done about it. That would be something to behold.
By djole381 (SI Elite) on Mar 12, 2012
djole381
Typical corporate BS. I saw on some warez sites that the crack for the game enables the DLC without the need to actually download it. A DLC that's already on the game disc is not a Downloadable Content as there is nothing to download. Greedy corporations, locking out game features so they could milk some extra cash from gamers. Here's a little something I saw the other day on 9gag and it perfectly reflects today's situation with "DLC's":

http://9gag.com/gag/3237335
By herodotus (SI Herodotus) on Mar 13, 2012
herodotus
Excellent illustration, djole and bang on the money...literally.
Yet like the sheep we are, we just accept the bang on the backside from the shepherd's crop (hehe, "Shepard") and carry on with barely a bleat.
By nocutius (SI Elite) on Mar 13, 2012
nocutius
Lol djole you're actually right, all it takes is a small file to enable the content.
Seriously did they think nobody would find it out, they really have some balls to lie like that.

And that picture tells the story well too.
Like i said we're being given more and more reasons to avoid buying games at launch.
By FoolWolf (SI Elite) on Mar 13, 2012
FoolWolf
Regardless of how they put it - it is content that is feeling like it could just as well have been a part of the game - so it is money grubbing.

Why not come clean? We are BioWare and we want more money for this shit - just pay up. Most would probably pay up anyway... sadly...
By Smithy9999 (SI Veteran Newbie) on Mar 16, 2012
Smithy9999
So do people really believe one line of code activates a large amount of resources within a game?

The amount of code to load the dlc content would be a lot larger than one line. This line is clearly a framework to integrate a planned expansion within the larger project before hand (this is non-essential content and would have been bad business to postpone the release just to keep within the base game), in a way that doesn't require all the actual data, which was to be downloaded, rather than attempt to add this with the dlc which would just lead to increased chances of error (which would just lead to more complaints).

DLC is not all bad, if it is sufficiently large, non-essential and begins development sufficiently late in a project such that postponing the project would be unfeasible as in this case. Gamer's seem to think developing a game is simple, cheap and quick. Developing simple GUI based games such as mastermind can be quite complicated and tedious much less than something as complex as ME.