Iron Front: Liberation 1944 out May 25th
Posted: 16.03.2012 13:33 by Simon Priest Comments: 3
Deep Silver and X1 Software's tactical shooter Iron Front: Liberation 1944 has been given its official street date of May 25th for North America and Europe. It's exclusive to PC.

It's based off the engine used in ARMA II Operation Arrowhead. It's set in southern Poland during the Soviet offensive in the summer of 1944. We play as Germans or Russians.

The German campaign focuses on slowing down the Soviet advance, while the other wants to cut through as fast as possible. It's not all on foot - players control tanks and aircraft.

"The story takes place in southern Poland during the Soviet Offensive in the summer of 1944. The player takes on the role of a Russian or German infantryman, using teamwork, tactical skill and authentic war machines to battle for victory," reads the press release. It features online play for either co-operative or competitive modes.

"Players can either complete missions cooperatively or compete with each other in special multiplayer modes such as "Capture the Flag" or "Attack and Defense". "Iron Front – Liberation 1944" also includes an extensive mission editor, enabling players to intuitively create their own missions and share them with their friends online, thus guaranteeing that there will never be a shortage of new missions."

Iron Front: Liberation 1944 releases on PC May 25th.

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By novapaddy (SI Member) on Mar 16, 2012
Does this have the look of Flashpoint about it, or am I imagining things? Will certainly keep an eye out for this, even though I'm tired of WW2 games; this may be good. But I can just imagine the list of sequels... or dare I say it.. DLC's...
By herodotus (SI Herodotus) on Mar 17, 2012
Well of course it has the "OF" look using the "ArmA II: OA" engine, as poorly optimsised as it is, but I hope it is more playable and intersting. Sorry, I just found "AII:OA" buggy and boring, though with a good look. I need a good WWII fix so I'll keeep an eye on this.
Deeps Silver used to be a top name in WWII games and I hope they contine on from that.
By novapaddy (SI Member) on Mar 17, 2012
I'm actually thinking of using the in-game tanks as "pseudo-sprites" (with a bit of work) for Darkest Hour, a game that needs improvement in that area, and is a background quest of mine.