News

Ubisoft sees "MMO value system" as way to curb PC piracy
Posted: 23.03.2012 13:56 by Simon Priest Comments: 7
The always-on DRM of Ubisoft titles has caused a major stir among PC gamers, but the publisher now sees the best way forward is to embrace some of those MMO ideals to give value.

Part of their plan involves "companion gaming," and more connectivity means "the less a pirated game should work", resulting in pirated copies being more trouble than fun.

"Will some people still pirate? Yeah, they will. Will the person who really wants that broad experience pirate? We hope not," said Ubisoft's digital publishing boss Chris Early.

Spin-off titles and apps on mobile devices and social networks make up 'companion gaming' which seeks to reward the core game experience, but constant updates will also 'lessen' the value of piracy believes Ubisoft.

"The question is, with enough on-going content development, content release, engagement at the community level, can we create that kind of MMO value system?" he asked.

"I think we can. As the rest of the game industry continues to evolve, the more you hear more about cloud gaming, the more you hear about companion gaming, the less a pirated game should work in all of that environment. So, therefore the value of that pirated content becomes less."

Driver: San Francisco and From Dust both featured Ubisoft's PC DRM but both titles were altered so that neither required to always be connected to function as the fan outcry was volatile. The greater source of contention is when Ubisoft servers go down and render titles unplayable, like Driver and Anno 2070 experienced not too long ago.

Ubisoft claimed its DRM policy curtailed piracy of their PC titles. Minecraft creator Marcus 'Notch' Persson blasted the publisher for their "insane" practice and even advocated that pirated copies didn't suffer downtime. "Protip: if you pirate Ubisoft games instead of buying them, they will work fine if your internet connection goes down," twittered Notch.

Early acknowledges that Ubisoft walks a fine line between protecting their products, which they've a right to do, but also not inconveniencing customers.

"Is it fair for someone to enjoy our content without us receiving some value for that? I think at the core of that is, no," he said. "Otherwise, other than works of charity, there would be few games made. The balance, however, is, how do we do anything about that and not harm the person who is giving us value for that?"

"That's been the delicate balance that the industry has walked over time. It continues to be one that we grapple with as an industry. How do we create content and receive good value for that, and at the same time, not inconvenience the player who has given us value there?"

"I don't know that there is a perfect answer today. There are some technological answers. There are some design answers. There have been different approaches from different publishers at times, some doing no DRM and just assuming it's the cost of doing business. Some are doing a very strict DRM. Some doing an on-going content revision," he continued.

"I don't think we have a single, good answer yet. The interesting thing will be, how do we create enough value that that need for DRM goes away?"

The Witcher 2 developer CD Projekt RED completely disagrees with Ubisoft's approach and has vowed to never bother with DRM with their products ever again as sales remained high despite have very lax or even no protection for the highly anticipated sequel. Ubisoft's Chris Early did affirm they're trying to lessen their DRM's intrusion.

"As we continue to keep our player at the centre, we want to find ways that don't inconvenience that player who is paying for it," he said. "We've had a variety of degrees of success as we wind our way down that path. Our plan, our hope is we stay on the less intrusive, less cumbersome side of that path as we go on."

Has DRM become nothing but a punishment to legitimate customers, and a joke to pirates? For all the money studios pour into protecting their software with fancy checks, they always get cracked. Surely it's time to fight another way?
Source: Eurogamer

Comments

By novapaddy (SI Member) on Mar 23, 2012
novapaddy
In my opinion there is a very simple solution to pirate games.
You tell the gamer.. WRITE IT ON THE BOX / INSTALL SCREEN.
"This game contains a program that will eat your hard drive if you do not have such n such a code"
So the pirate has been warned. I'm sure that is legal.
When the true gamer plays the game he has no problems.
When the pirate plays, his pc dies and costs him more than the game cost, to fix.
By djole381 (SI Elite) on Mar 23, 2012
djole381
Like that will change anything... Pirates always find a way to bypass DRM and other mumbo jumbo. Ubisoft simply has no respect for their paying customers. While we legitimate gamers have to suffer Ubi's DRM, pirates have no such problem.
By lichlord (SI Core) on Mar 25, 2012
lichlord
The harder they try to fight against pirating the more people are doing it like hackers say "theirs always a way in" the only thing they can do is postpone the cracking and the whole DRM is just killing their legit communities to make pirates take longer on getting their games...
By raw_wog33 (SI Member) on Mar 25, 2012
raw_wog33
Ubisoft still hasnt persuaded me to buy less pirated and more original, even if they designed a type of anti-hacking or anti-pirating they will still find a solution to bypassing the DRM (Exactly what djole381 said).
By raw_wog33 (SI Member) on Mar 25, 2012
raw_wog33
I will be honest and say that i sometimes buy pirated games from Estonia, or Russia, but its beacause they're too expensive to afford.
Example: Modern warfare3 cost almost $75 in Australia, while a pirated copy cost me $10 and it works exactly the same.
By SirRoderick (SI Elite) on Mar 25, 2012
SirRoderick
From Estonia or Russia?....$10?!

Ok, I'm not a pirate myself, but even I know that you can get shit completely free off certain sites that shall not be named. You're not just a pirate, you're a silly pirate.
By djole381 (SI Elite) on Mar 25, 2012
djole381
@SirRoderick
Some people just don't have high bandwidth internet like we do, so the only way they can get pirated games is from street vendors. I know, up until a few years ago the only way to buy a game, movie etc. in my country was from street vendors because there were no retail stores that sold legitimate copies and the internet connection was so bad and slow that it was pointless to even try to download pirated copies.