Vostok Games: Team tried to secure S.T.A.L.K.E.R. 2 rights
Posted: 28.04.2012 04:22 by Comments: 5
Newly formed studio Vostok Games's Oleg Yavorsky revealed that the development team behind S.T.A.L.K.E.R. 2 attempted to secure the rights to the open world shooter, but were unable to acquire them. The circumstances behind the closure of GSC Game World remain murky,

According to Yavorsky, "In December 2011 Sergiy Grygorovych - the owner of GSC Game World - decided to close down the company, for his personal reasons as he explained to the team. Effectively, S.T.A.L.K.E.R. 2 development was stopped therefore.

"The team was at a choice of either going to seek employment opportunities elsewhere, or stick together and try to attract external funding and secure the IP rights to be able to complete S.T.A.L.K.E.R. 2. We chose the latter option and this is how the new studio ultimately emerged.

"As developers of the game, we were certainly eager to continue with S.T.A.L.K.E.R. 2 and finish the project. However, after a month or so of negotiations, we did not reach agreement with the rights owner to continue developing under the S.T.A.L.K.E.R. brand. Alas."

All work on S.T.A.L.K.E.R. 2 has stalled and belong to the near-empty shell that is GSC World. The team, however, bears no ill will towards Grygorovych, and have remained in contact with him.

Yavorsky also stated that Survarium is the next evolutionary step for S.T.A.L.K.E.R., and a project the team had been working towards in the past ten years. Moreover, the number one goal of the project is to make Survarium have the same exact feel and atmosphere as a S.T.A.L.K.E.R. game.

"For example, players can expect to see a lot of survival elements, factions, anomalies and so on. We are also open to integrate the players' community to sharing ideas and feature plans to determine what would be most appreciated by the players in the new game," he shared.

S.T.A.L.K.E.R. fans have expressed dismay at the game going free-to-play, but Yavorsky reassures them that it won't affect the quality of the game, as well as being a good way to combat piracy by removing the barrier to entry.

"We can also see a bunch of advantages by sticking to this model: possibility to be closer to the players and continuously develop the game in the direction as liked by the community; a way to deal with piracy which is still a keen problem over here; and we can have shorter production cycles for adding new content to the game and expanding it gradually," Yavorsky explained.
Source: Eurogamer
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By SiyaenSokol (SI Elite) on Apr 28, 2012
Alright, so this is great. We don't really lose S.T.A.L.K.E.R. we just get the same game (not entirely) with a different title.
By JonahFalcon (SI Elite) on Apr 28, 2012
And free-to-play and online only.
By herodotus (SI Herodotus) on Apr 29, 2012
It appears the cheaper and more viable alternative for some titles that might not otherwise see the light of day in these hard tims for Devs and smaller Pubs. "DCUO", "CO' and "STO" are all excellent examples of the F2P model with no real game-changing reason to subscribe so I have hope this will be a good move. After all, with all the budget cuts the original "STALKER" ended up being a shell of what it was to have been.
By nocutius (SI Elite) on Apr 29, 2012
...but was still better than majority of AAA games of its time, I hope we get many more shells of that nature in the future :).
By herodotus (SI Herodotus) on Apr 29, 2012
Well the premise, story and creativity in it's design was top-notch from the start so it was always going to be good, just not as groundbreaking as many of us thought it would be (had a read through one of the earlier articles I have in a magazine here and boy was it smashing).
Still it was a tough, unrelenting and immersive Action/RPG/FPS hybrid with no peer and I still have the 3D cover that came with the DVD case on my wall.