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| Pachter decries on-disc DLC as "just plain greed" | |
| Posted: 29.05.2012 05:20 by JonahFalcon | Comments: 10 |
Pachter made these statements in his regular Pach-Attack GameTrailers series. According to the analyst, "Yeah, it's just plain greed.The answer is that simple. I think that DLC has been so successful that publishers are trying to get a jumpstart and if you put it on the disc it allows them to unlock it when they feel like it." He then stated that DLC in the past was genuine expansions to gameplay that occurred long after a game's launch, but Red Dead Redemption changed all of that. "A few years ago, we didn't see DLC for typically six months after a game launch and I think it was Red Dead Redemption," he recalled, "But Take-Two kind of pioneered and launched DLC like a month after the original title and it was super successful, now you're seeing a lot more guys do it. "Some guys get it right, some guys take a long time to get it out, putting it on the disc allows the publisher to determine the optimal moment to launch it. All DLC is great, games are getting shorter, DLC is keeping people engaged, it's a profit deal. I don't think it makes much difference how it's delivered." Pachter went on to to say that he wasn't sure cracking on-disc DLC codes was stealing. "The stuff on the disc, some gamers feel entitled to because they bought the disc, so they should have a right to anything that's on the disc," he pondered. "And that's a dicey one, you actually do own the disc and I think, theoretically, if you could crack the code on the DLC you probably would be allowed to access it without paying. And I'm not even sure that's stealing because you did, in fact, buy the disc. That's about as close as you can get to legal piracy." Pachter concluded by wondering when and if players would start "pushing back," which many have already started when Capcom's community manager Christian Svensson stated that Capcom would start "re-evaluating" its policy on on-disc DLC thanks to user feedback. Source: CVG | |
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