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E3 2012: Ubisoft states annual Assassin's Creed releases funded AC3
Posted: 10.06.2012 16:17 by JonahFalcon Comments: 0
Assassin's Creed 3 had been in development for the past three plus years, and UbiSoft credits the fact that they released an annual game in the series like Assassin's Creed 2: Brotherhood and Assassin's Creed 2: Revelations for allowing them to have a long developmental cycle.

According to creative director Alex Hutchinson at E3, "We have multiple groups now working (on the series). We started this one in January 2010, the same time as Brotherhood and before Revelations. The core team on this one has been working at it for almost three years, which is something you can almost never get in the industry these days - it's too expensive, too risky. So we need the other projects to support that kind of development - these big jumps."

He wasn't worried about fans getting bored with the series because Hutchinson felt that it didn't matter if the games were good. "If they put out Breaking Bad every day I'd watch it every day. I wouldn't need other TV. So I think this usually comes up when people aren't satisfied with something we did," he explained.

"Also, the beauty of Assassin's is that if you do it right it's kind of a new IP. It's still about navigation and combat, but it's a brand new hero, brand new setting, brand new fantasy. It really is as close as you could get to a big budget new IP late in the hardware cycle," he added.

Does this mean Assassin's Creed 3 will be a trilogy?

"I think we've become much better at planning forward in the franchise so we have ideas," Hutchinson evaded,
"But we also know players love new characters and radical changes so we're still figuring a few things out. I don't know. I think it would be kind of neat at some point to say 'Connor is a character, he lived in this big epic game, that's his story', instead of trying to drag it out too much."

"But then again, it took up 18 months in terms of casting actors, building 20 or 30 versions of the outfit... just working on all these things to get it right, so it's not something you can do quickly," he added.

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