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| Deadlight dev diary talks about story 'not getting in the way' | |
| Posted: 22.06.2012 13:54 by Simon Priest | Comments: 0 |
The studio describes how they formulated the story for the zombie survival puzzle game, and how the main goal was to ensure the player doesn't get tripped up the narrative. Our characters physical and emotional journey mustn't prevent the player from enjoying themselves. Deadlight releases this August on Xbox Live Arcade for 1200 Microsoft Points. Source: VG247 Related games: | |

