News

BeamNG's tech for CryEngine 3 can calculate physics at 100fps
Posted: 26.06.2012 07:14 by JonahFalcon Comments: 3
BeamNG has released some screenshots of a video showing off the physics engine that the tech developer is working on for CryEngine 3. The developer claims that it will be able to calculate physics at a startling 100fps.

To get a taste of what to expect from the tech demo video, check out the screenshots released by BeamNG below. The video promises to be revolutionary, and will be released in roughly two weeks.

Source: DSO Gaming

Comments

By nocutius (SI Elite) on Jun 26, 2012
nocutius
Good to hear, the one thing that can instantly make any modern game feel dated are bad or nonexistent physics.

These pictures really look good, pretty much what you'd expect to see in reality.

I can't wait for realistic realtime physics, we have the graphics but the physics are still lacking even today.
By SirRoderick (SI Elite) on Jun 26, 2012
SirRoderick
Better physics is something that can always improve a game, so definitely hoping they'll live up to it :)
By herodotus (SI Herodotus) on Jun 26, 2012
herodotus
Yet who will use this engine? Unreal Engine 4 will be the most common engine games will be based on, given past history and "Crysis" itself was a 'tech demonstration'.