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Gearbox's Pitchford "astonished" Borderlands has no competition
Posted: 24.07.2012 07:36 by JonahFalcon Comments: 20
Gearbox founder Randy Pitchford states that he is "astonished" that Borderlands hasn't spawned any imitators, and that Borderlands 2 virtually has no competition.

According to Pitchford in an interview with Gamasutra, "I'm actually astonished that we're about to launch a sequel and no one's stole it from us. The formula's right there. No one's stolen it yet. That's weird. We're in an industry where people do nothing but steal from each other. That's kind of interesting, isn't it? Not that I want anyone to steal it, or I'm challenging people to steal it."

Pitchford went on to admit that Borderlands was specifically designed to avoid competition with shooters like Battlefield and Call of Duty, going with a different take on first person shooters.

"Why let our brains get beat in and put so much energy, when we're not even sure we can beat the best boxer? We can create new sports, or we can win some other sport," Pitchford related. "If you're the only ones that do something that people find as valuable? You don't have to worry about competition. Like, Borderlands has zero competition. It doesn't have to worry about that at all."

Pitchford reminisced about having to market the original Borderlands in 2009, trying to both gain attention to the new IP while trying to avoid revealing its design to avoid copycats. He admitted, "When talking about Borderlands 1, it was really confusing, because on one hand we gotta scream from the highest mountain to get attention because it's a new IP. On the other hand, it's like, 'Shit, we don't want to tell people our secret because then they're all gonna copy it because it's so good.'"

It seems his fears were unfounded, as the Diablo-style first person shooter is still effectively a genre of just one IP.
Source: GameSpot

Comments

By Gale47 (SI Core) on Jul 24, 2012
Gale47
Well, E.Y.E Divine Cybermancy was similar, in some aspects...
Altough, Pitchford is right.
By danfreeman (SI Core) on Jul 24, 2012
danfreeman
Uhhh guys, Fallout anyone? If anything i`d say borderlands copied other games,Fallout the most.
By djole381 (SI Elite) on Jul 24, 2012
djole381
Dammit, the release date can't come soon enough...
By nocutius (SI Elite) on Jul 24, 2012
nocutius
Nah Fallout is completely different in gameplay to this, FPS Diablo kinda fits well.
By SirRoderick (SI Elite) on Jul 24, 2012
SirRoderick
Indeed, Fallout isn't even close to Borderlands....at all.
By danfreeman (SI Core) on Jul 24, 2012
danfreeman
Uh huh,might you perhaps enlighten me how much different is Borderlands? Indeed it`s ablities are like Diablo and it has it`s own artstyle but that`s really about it.
By nocutius (SI Elite) on Jul 24, 2012
nocutius
It's about the gameplay not style or abilities, both Borderlands and Diablo are mainly about collecting better and better loot. It's basically their main thing, Fallout is different.
By SirRoderick (SI Elite) on Jul 24, 2012
SirRoderick
Alrighty.

Obviously style and atmosphere are totally different, but there's more.

Fallout is set in a post-apocalyptic United states and has story-driven, singleplayer gameplay. Borderlands is set on some fantasy world and is designed from the ground up to be played in coop, with any story being an afterthought.

The main drive in Borderlands is getting different guns to shoot increasingly outlandish enemies. The main drive in Fallout is completing the storyline and exploring the completely open-ended world, another thing that Borderlands does not have, it is linear.

Borderlands is MUCH faster paced with little to no regard for the laws of physics or logic. Fallout tries to keep things grounded in a sort of semi-science fiction basis and play much more tactically, even allowing you to pause the game outright to plan shots.

They are COMPLETELY different games. The only thing they share is the FPS/RPG genre. One is an action-packed loot-driven Diablo-esque linear multiplayer FPS with light RPG elements, the other is a story-driven open-world singleplayer RPG with shooter elements.

If you actually played both games, you weren't paying attention.
By danfreeman (SI Core) on Jul 24, 2012
danfreeman
Okay my explanation was indeed bad so let me rephrase it,Borderlands took ideas from a lot of other games expecially Fallout.What i mean by this is:

They`re both set in a post-apocaliptic world,i know Borderlands story says that it`s on a fantasy planet but really look at the overworlds of the two games,they look wayyy too similar.

There is emphasis on loot in both games,more on Borderlands,less on Fallout because it focuses more on characters and story.

Fallout you don`t necessarily have to play tactically,you can be just as gun-ho as Borderlands.

The two have a lot in common,Fallout + Call of Duty=Borderlands.It`s true i didn`t play much Borderlands so i could of course be wrong but from what i did play this is what i felt it was like.
By SirRoderick (SI Elite) on Jul 24, 2012
SirRoderick
I don't see an emphasis on loot in Fallout at all, can't agree with that. There IS loot if that's what you mean :/

And the fact that you CAN be gun-ho doesn't mean that's how the game is designed. It actively encourages braincell activity. I just don't see it. They just play so totally different.
By Gale47 (SI Core) on Jul 24, 2012
Gale47
How the bloody hell can you say that Borderlands is similar to Fallout? And the worlds they're set in are not looking akin to each other.

Pandora was a barren and low-populated planet (not yet fully utilised by the space government) that had recreated the old west feeling in a futuristic setting. Washinton DC/Nevada were greenish/yellowish wastelands that had many structures and cities of the Old world that was destroyed in a nuclear war.

Fallout worlds were dotted with radiation pockets and mutants, while Borderlands' Pandora had abstract aliens and interesting, unseen landscape.

Moreover, Borderlands was very far from being a hybrid of CoD and Fallout. Perhaps Fallout and Diablo, but no CoD elements here.
By JonahFalcon (SI Elite) on Jul 24, 2012
JonahFalcon
I'm sorry, how many cars do you drive in Fallout? LOL
By darranged (SI Newbie) on Jul 24, 2012
darranged
You all forget that Fallout is skill driven. No matter how good you personally are, your character is limited by his skill levels. Items are secondary in Fallout. Where Borderlands is focused on loot and skills are smaller enhancements to your toon. You could beat Borderlands without taking any skills if you choose. I am pretty sure you could not do the same with Fallout.

It should be emphasized that Borderlands quests and story are little more then a road map of where to go shoot more things. Guns and shooting things with them is the draw of Borderlands. Fallout, the quests and story are the show. It would be a challenge, but you can finish Fallout without killing anyone (maybe a few might be necessary).

Finally, Borderlands has multi-player.
By nocutius (SI Elite) on Jul 24, 2012
nocutius
There you go, darranged explained it all.
By herodotus (SI Herodotus) on Jul 24, 2012
herodotus
One thing is certain, whether you subscribe to the comaprison with "Fallout" or not (they're Post-Apocalyptic for Heaven's sake - you might as well include "Rage"): this game had better perform to drag Gearbox's sullied name out of the refuse tip.
By Gale47 (SI Core) on Jul 24, 2012
Gale47
Borderlands is not post-apocalyptic. Pandora is simply an underdeveloped planet and looks shanty since humans were on it for just a decade or so.
By herodotus (SI Herodotus) on Jul 24, 2012
herodotus
Well, it LOOKS Post-Apocalyptic...so apologies there. I never really got into the storyline and it has been quite some time since I've played it:)
By Gale47 (SI Core) on Jul 24, 2012
Gale47
It sure does. The storyline was never important in this franchise so it doesn't really matter.
By SirRoderick (SI Elite) on Jul 24, 2012
SirRoderick
The Story was a bit funny at times, but mostly an excuse for killing things ^_^
By Gale47 (SI Core) on Jul 24, 2012
Gale47
Yes, especially in the DLC. God, I'll never forget those intro videos.
The only thing that annoyed me were the sidequests. I remember Pitchford promising us (for the original Borderlands) a system akin to the one used in gun creation, that would create hundreds of different quests in each playthrough. Alas, they were all the same every time I played. Sure, they were fun for the first couple of times, but got stale after a while.