News

Dishonored trailer shows more than one way to escape trouble
Posted: 26.07.2012 15:35 by JonahFalcon Comments: 9
Bethesda has released a new trailer for their upcoming assassination shooter Dishonored, in which the anti-hero Corvo has infiltrated the Boyle Mansion, but is being hunted by the City Watch. The trailer shows off three ways to escape trouble with Corvo's head remaining attached to his body.

Check out the exciting ways to get away from danger in the video below.

Comments

By djole381 (SI Elite) on Jul 26, 2012
djole381
Awesome :)
By SirRoderick (SI Elite) on Jul 26, 2012
SirRoderick
I like flexibility like that, have to say. Wonder if there's a skill progression involved or it's more of set thing.
By JonahFalcon (SI Elite) on Jul 26, 2012
JonahFalcon
It's skill progression, and you have to choose your loadout.
By SirRoderick (SI Elite) on Jul 26, 2012
SirRoderick
Oh goodie! ^_^
By nocutius (SI Elite) on Jul 26, 2012
nocutius
Looking better and better, definitely one of the main games to watch for this year.
By herodotus (SI Herodotus) on Jul 26, 2012
herodotus
I'm glad they're using a modified Unreal Engine 3 as opposed to the usual Bethesda Gamebryo and Creation Engines (my stomach churns every time I see them now, and why I have held off from "Skyrim" for so long).
Flame me for it (I'll get the Kero), but I just don't like Bethesda's propriety engines.
By Gale47 (SI Core Veteran) on Jul 26, 2012
Gale47
Beth's engines lack optimization and are usually quite buggy, but can offer unmatchable gameplay possibilities.
Dishonored is using UE3? Hmmmm, that one (suprisingly) doesn't run too good on my oldie. Could somebody please tell me what would be the recommended system specs for Dishonored? I hope I won't have to miss this one due to my PC's lack of power.
By SiyaenSokol (SI Elite) on Jul 27, 2012
SiyaenSokol
Damn, this game looks awesome... I am sure that it will be loads of fun.
By FoolWolf (SI Elite) on Jul 31, 2012
FoolWolf
Looks really nice - the versatility makes for a good replay if nothing else :)