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Metro: Last Light explores "completely new story and plotline" from author
Posted: 06.08.2012 11:40 by Simon Priest Comments: 4
Metro 2033 was an "unpolished gem" for THQ which they "came to realise a little too late," but despite this it went on to sell over a million copies on PC alone. It's moved from "cult-hit" to "bonafide hit."

Now the developer is working on sequel Metro: Last Light, which continues Artyon's journey. Metro author Dmitry Glukhovsky had to provide a "completely new story and plotline" for the game.

Last Light takes place during Metro 2034, however it wasn't adaptable to a video game reveals THQ's Huw Beynon, and so Glukhovsky gave them new material.

"For Dmitry’s involvement in the first one, he lent us the whole story. We tried to stay true to the major plot; all of the key characters, and then a lot of the thematic sentiment within there. The story of the first one is really Artyon’s coming of age story, where he starts," describes Beynon, in an interview with AusGamers.

"He’s a young man who’s never moved more than 200 yards from the station where he lives, and he’s trusted with this huge responsibility of which he’s not even sure of the importance of." Of course it was a video game and so had to strip out some of the book in order to stay fun for the gamer and keep up the pace. Metro 2033 let the player make a choice for Artyon at the end of the game, but Last Night assumes the canon of the more "cynical ending".

"So when we approached Metro: Last Light, there is no continuation of Artyon’s story," explained Beynon. "Dmitry wrote 2034, and it’s a different style of book entirely, and really not suited to a videogame adaptation. We worked out that we wanted to continue telling Artyon’s story, so we went back to Dmitry and he basically came back again with a completely new story and plotline, to take Artyon’s character further in a really interesting way."

"We explore some slightly different themes in Metro: Last Light, which starts in a very different position. He’s a little bit older and wiser; he’s also trying to live with the consequences of his decision from the first game, and there’s some really interesting stuff to explore there."

"So having laid out the plot and story for us, Dmitry continued to contribute on specific story design elements, provided additional dialogue for the game, and let the studio focus on, I guess, the scenario design. So the process isn’t really that different from what it was with 2033 -- Dmitry’s been very involved in it."

Huw Beynon says things are very different in terms of backing from THQ with Metro: Last Light. The first suffered from a lack of production support the studio would have liked and "didn’t get the lasting support at the same time," but THQ are now 'aware' of the IP gem they hold in their hand.

Check out the full interview between Huw Beynon and AusGamers.

Metro: Last Light releases on Xbox 360, PS3, Wii U and PC in Q1 2013.

Source: AusGamers

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Comments

By herodotus (SI Herodotus) on Aug 06, 2012
herodotus
I'm afraid if the on-ralis sections have not been improved markedly, this won't be coming near my hard drive till it's $5 like the first one. Even then I couldn't play more than a few hours in.
By danfreeman (SI Core) on Aug 06, 2012
danfreeman
Well i liked the first one,it was good except its combat system,5 shotgun shells in a guy face FIVE and he was still alive,mumble mumble... If they fixed the combat i`ll definetly give this a go.
By herodotus (SI Herodotus) on Aug 06, 2012
herodotus
I found the implementation of DX11 in "2033" made it hard to play for too long, particularly the outdoor environments - very busy, very confusing. Didn't help in the combat sequences either, adding to the problem you've mentioned Dan.
By nocutius (SI Elite) on Aug 07, 2012
nocutius
Haven't played this one even though i'm a Stalker fan, I'll get to it eventually.