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Firaxis reveal more of XCOM: Enemy Unknown's PC UI
Posted: 10.08.2012 13:43 by Simon Priest Comments: 14
The PC version of Firaxis' XCOM: Enemy Unknown will have some advantages over its console counterparts as desktop strategists for one get a grid on the battlefield, granting us more intel.

The camera is also better thanks to the ability of a wider sweeping view of the action. There are a number of "small things" that build an advantage to the PC base, as it's "incredibly important".

XCOM's home is the PC and Firaxis are constantly mindful of that as they affirm it "feels good on mouse and keyboard, which it should." They note differences yield more bugs.

"It's interesting," Jake Solomon told Eurogamer. "Playing mouse and keyboard is a different experience. From just the way it looks when you start, the UI is different. The grid gets drawn in the PC version and we have a little extra help when you hold down the mouse button. Small things like that."

"Obviously we have to add a lot of new buttons and things like that. It feels good on mouse and keyboard, which it should. It's XCOM." Firaxis is no stranger to the PC platform and the studio had to invest heavily in a redesigned UI for the PC version as it didn't remap well to keyboard and mouse from gamepad controllers.

"There's a lot of value to keeping as much similar as you can, just because of the fact the more different it gets the more bugs it creates," he said. "That deviation creates a lot of work, which is what we've experienced. So it's nice to keep things similar in a lot of respects. But, it would be nice to say we're completely altruistic PC champions. And we are."

"At Firaxis PC is incredibly important to us. "

"But, to be honest, a lot of it comes from the fact we just can't take what we've done with the gamepad and make it work with the mouse. It just doesn't work. You're pushing a cursor around the map. So it just doesn't map to the mouse and keyboard. And it's a good thing, but because of that we were forced to come up with a new interface."

The very differences between console and PC helped XCOM get stronger desktop roots? Excellent. Firaxis also touched on the Interception mechanic of the game which has players try to blow UFOs out of the sky before they get the chance to land and wreak havoc. It's a mini-game experience though, not an air combat fest.

"People have asked, why isn't it this big, air combat game?" Solomon said. "The reason is, truly, that XCOM is already two games. You already have the strategy game. You already have the tactical game. They're really fully fledged experiences. I didn't want to add a third game over the top of that because at some point it becomes too much."

"Also, Interception only takes five to 10 seconds. I don't want five to 10 seconds of gameplay to ruin hours and hours of strategic planning." Neither do we. The lead designer said one of the "fun things about XCOM" is that the AI is off "playing their own game. They don't care where the player is in their research progression."

"You have to make sure you're keeping on track. You have to make sure you get Firestorms in the air because soon, big ships will appear that will not respond to little Interceptors. If you miss the boat on that then you'll find yourself behind the eight ball." XCOM: Enemy Unknown releases on Xbox 360, PS3 and PC October 9th in the US, 12th in EU.

Source: Eurogamer

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Comments

By lichlord (SI Core) on Aug 10, 2012
lichlord
i can't say good or bad even so from what it looks ill base my vote here on im very eager to see these series return of a very good old game
By Kres (SI Elite) on Aug 10, 2012
Kres
Well I'm voting "...a faithful reboot!", but yeah a bit early to give strong claims. I do not like the unlimited ammo feature. It was an enjoying annoyance. But those guys really are veteran UFO players. The devs. So I'll try putting the trust in them.
By lichlord (SI Core) on Aug 10, 2012
lichlord
idd also makes you think a lot more "ok so lets see got 2 clips of those 30 shots in total and the sniper has 3 clips of 5 shots and we got these much aliens to i need 70% hit chance at least or im wasting ammo..." loved it lol
By Kres (SI Elite) on Aug 10, 2012
Kres
Exactly. It's strategic depth that they removed. I don't want vanilla crap. It screams GAME rather then REAL LIFE that it should be :p
By lichlord (SI Core) on Aug 10, 2012
lichlord
aye it also gave reason to why i took pistols with my guys if they do run out of ammo i had a backup gun tho i ussually was wise enough not to waste
By nocutius (SI Elite) on Aug 10, 2012
nocutius
I don't mind either way as I'm more of a casual fan of the series. So far things look good though.
By Impaler (SI Newbie) on Aug 10, 2012
Impaler
Old X-COM fan myself I remember the countless hours of fun with the original, hope they don't mess it up..
By Gale47 (SI Core Veteran) on Aug 10, 2012
Gale47
This is what I've been waiting for.
If you want, guys, try out the freeware UFO game (http://ufoai.org/wiki/index.php/News). I've been playing it for months and it's absolutely awesome.
By herodotus (SI Herodotus) on Aug 10, 2012
herodotus
As a once PC-only game (and a PC-focused games developer) I'm offended that Firaxis are making concessions to the PC community, attending to the consolers needs first and foremost. Bugger 'em. I'm voting "...a so-so return.". FUKM!
By lichlord (SI Core) on Aug 11, 2012
lichlord
is it me or is it the same clothing store ad liek the other many times ive seen it popup?
By Kres (SI Elite) on Aug 11, 2012
Kres
Sorry about that bugger. Spam deleted.
By FoolWolf (SI Elite) on Aug 11, 2012
FoolWolf
I don't know how they suppose they will get customers by disrupting threds like this - if anything - they make me certain that I will never buy from them - EVER...

OT: I'm still a bit on the un-safe side here with Hero. Too many dumbed down things still happening and the console hugging leads to simplified UI and in that regard to simplified game-play, since the Keyboard and mouse yields for so manu more combinations and control inputs - it is hard to make a game behave the same way and still feel like the original. If they dumbd everything down it will be like Dungeon Siege all over - it was a directed movie - my party never needed me to control them at all I just pointed to where I wanted to go and they solved enemies etc all by themselves. No fun. I won't to have to learn to duck and conserve ammo and with that challenge go apeshit when one of my marines panics and empties a click and I have to respond to an urgent situation.
The pros and cons over walking with an armed grenade or not etc. So many things that you don't want to miss and all because the game wasn't holding your hand from the start...
By Gale47 (SI Core Veteran) on Aug 11, 2012
Gale47
Mate, try playing the Alien Invasion. It's just what you've been describing here.
By FoolWolf (SI Elite) on Aug 11, 2012
FoolWolf
Will do - thanks for the tip Gale!