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| Free-to-play 'typically lose 70%' of initial users, warns former Total War designer | |
| Posted: 15.08.2012 13:36 by Simon Priest | Comments: 5 |
Speaking at a GDC Europe keynote, Crabben said whilst the majority play for a little bit and then leave to never return, those who make it a fourth day will generally keep coming back. It's vital to hook gamers in the opening moments of any F2P, and that 30% retention should be considered a success. Crabben heaped praise on World of Warcraft's F2P. Blizzard's F2P sampler for World of Warcraft is exactly what's needed to keep attention, said the former Creative Assembly man. A constant reward system like that found in WoW is near perfect to keeping users. Jan van der Crabben currently works at Travian Games as a senior game designer. They focus on browser-based free-to-play titles. Source: MCV | |
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