News

Ex-IGDA chair frustrated with post-launch monetization
Posted: 27.08.2012 18:18 by Comments: 12
Former International Game Developers Association (IGDA) chairman Graeme Devine is frustrated publishers increasing focus on post-launch monetization. Devine helped develop such games as The 7th Guest, Quake III Arena and Halo Wars.

According to Devine, who is currently the head of development studio GRL Games, stated in an interview, "Games are about being generous with fun, and too many designers are now focused on not being generous with the fun."

He then added, "Games are not black boxes you AB test into profit. They are wild imaginative gambles. That's how we got the genres we have today, by making those gambles, and not enough people are being inventive enough these days."

He went on to hint that he is working on a new cross-promotional, trans-media adventure game, "I want to make an adventure game that crosses media … that lives in books, comics, albums, as well as a 'classic' game. and I want to make it seem real, so the player is the hero. Adventure games now make some character you play to be the hero, yet the old text adventure games it was all about you. I want to make it all about you again."

Dustin Clingman is currently the chairman of IGDA, and is temporarily doubling as executive director with the departure of Gordon Bellamy on the 30th July.
Source: Shacknews
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Comments

By herodotus (SI Herodotus) on Aug 28, 2012
herodotus
The face that forced the abortion issue.
If only the ideas Devine has outlined would be implemented by the big gaming publishers we might actually get back to creative development instead of tired sequels with little to no imagination beyond how many units it will move.
By lichlord (SI Core) on Aug 28, 2012
lichlord
aye which Nazivions Call of duty takes the lead on that problem tho ubis Assasins creed ain't doing much better either

i think many gamers are getting tired of the repeats not to mention all those failed launches

im in for some daring new kind of games and their are so many possibilities still to go yet most publishers would stick to their same methods its maybe more effective to work for them but theirs no fun in repetition

i could game on 1 game for a month(aka games like Baldurs gate,Icewind dale,Galatic civ 1,civ 3,C&C tib sun,Emperor of the dune,Mechwarrior,...) in the past now i can't go for 2 days at it somethimes
By danfreeman (SI Elite) on Aug 28, 2012
danfreeman
I know what you mean lichlord,there were games that i replayed the crap out of not because i wanted to see what was on the other side of the story or because there was nothing else i could play but because they were FUN and that`s not something i can say about most games these days.

I for one don`t think it`s the devs fault, i mean c`mon as a game developer you also have to be a gamer and thus they want to make the game as good as they can,but the aholes in suits throw a wrench in their wheels with release dates,limited funding,downright making them cut parts of the game or stop them from working on them so they could sell them for dlc.
By herodotus (SI Herodotus) on Aug 28, 2012
herodotus
"Emperor: Battle for Dune". Join the petition for it on GOG.com.
By lichlord (SI Core) on Aug 28, 2012
lichlord
ah was that the name? lol so long time ago ^^
By HenoKutus (SI Elite) on Aug 28, 2012
HenoKutus
Was Dune 2000 not better in those days ?
By lichlord (SI Core) on Aug 28, 2012
lichlord
î never got it to play that one unfortunately...
By herodotus (SI Herodotus) on Aug 28, 2012
herodotus
"Dune 2000" was really "Dune 2" for Windows", with a few extras, fmv, tweaks, bibs and bobs. Basically it wasn't very good. "Emperor:BfD" was the true sequel to "Dune 2", in all of it's 3D splendour and while critically slammed for some reason and not so well received by the fans at the time it is now a classic, more so than "Tiberian Sun". You just couldn't beat those Harkonnen Buzzsaws and for me setting up a thumper to bring a worm to destroy oncoming waves of Harkonnen or Corrino troops is still a great memory.
By lichlord (SI Core) on Aug 28, 2012
lichlord
ah yes those corrino guys were my favorites have enough of them walking about and you pretty much beat everything xept for superweapons and surten events

but house ordos stay my fave having a horde of those scuicde flyers then paradrop em all on the enemy base high casualties assured for both sides :)

or my favorite cobra unit

"Cobra unit NOW in motion"
By herodotus (SI Herodotus) on Aug 28, 2012
herodotus
Ordos, those snakes in the sand. Never liked them but were excellent at subterfuge and stealth.
By lichlord (SI Core) on Aug 28, 2012
lichlord
thats my style of play really stealth and subterfuge are perks if its possible in the game otherwise pure defencive
By herodotus (SI Herodotus) on Aug 28, 2012
herodotus
Brute force is mine, but then I never was one for finesse:)