|Indie sensation SpyParty gets graphic upgrade|
|Posted: 28.08.2012 04:57 by||Comments: 0|
One of the most exciting indie games, Chris Hecker's SpyParty, has gotten a drastic upgrade in the visual department, thanks to EA/Maxis senior artist John Cimino. The blocky party guests will get a radical facelift.
How radical? Check out the "before" and "after" shots of the guests.
SpyParty can best be considered a reverse Turing test which those who play the multiplayer component of Assassin's Creed are familiar with. One player is a spy, the other is a sniper. The spy must complete his objectives in a crowd of AI party guests without the sniper being able to identify him. In other words, the spy must blend in and appear to be AI-controlled.
Hecker figures he will have 20-30 Clue boardgame-styled characters by the end of development, with environments that match their style and personality.
However, gameplay won't take a back seat to the graphics. "Gameplay is by far the top priority," Hecker promised, adding, "If for whatever mystical reason I can't change the art at all without totally f---ing up the gameplay, I will ship the current art. I do not think that will be necessary though. I think that we can make a beautiful game both design-wise and visually."