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Ron Gilbert blames shooters for decline of point and click adventure games
Posted: 11.09.2012 01:49 by JonahFalcon Comments: 4
In Eurogamer's interview with Ron Gilbert, the adventure game developer best known for such titles as the Monkey Island series blames DOOM and its ilk on the decline of adventure games.

After he denied, "Adventure games never really died. They kept selling the same number of units that they've always sold. The problem is that everything else was selling more units. They reached more of this stagnation rather than a dip."

He then blamed DOOM for the genre's decline, stating, "I blame Doom. Because before Doom came out, games were a lot slower paced and people were a lot more interested in thinking and strategy."

Citing games like Civilization and Ultima, he noted "These are very kind of slow moving games and you just sort of absorb yourself into it. You just kind of enjoy the moment of being in the game."

"And then Doom came out... it was visceral, and it was fast, and you shot stuff, and gibs flew off of everything. And it just kind of flipped a lot of people's thinking a little bit, and also attracted a much bigger audience into games. With the adventure game people stayed, they never left. But there were all these other people that kind of came and things like Doom just sort of started to dominate."


Gilbert's memory may be colored, since Civilization II was the best-selling PC game of the year - years after DOOM and its sequel were released. In addition, there were plenty of arcade twitch games on PC before DOOM was released.

Genres have ebbs and flows - during the late 90's, there were no major roleplaying games til Diablo was released.
Source: Eurogamer
Related games: DOOM (Xbox360)

Comments

By SiyaenSokol (SI Elite) on Sep 11, 2012
SiyaenSokol
Well, you can look at it from that point of view, but since DOOM is the father of FPS gaming, that means it created a path for games like Operation Flash Point, that is not a run around and shoot everything game, and it is for sure as hell not fast paced.

Another thing to keep in mind, some gamers love fast paced games, while others like slow paced, and in all honesty, I like fast games, because it develops reaction time.
By JonahFalcon (SI Elite) on Sep 11, 2012
JonahFalcon
Civilization II was the best-selling game of 1996. :p
By HenoKutus (SI Core) on Sep 11, 2012
HenoKutus
Fast or slow,i like them both but if there is no spirit in the games,you lose interest.Monkey island was good,but there was a rush of those adventure titles in those days like Day of the tentacle,Dark Seed,Simon the Sorceror,Space Quest,etc.
By lichlord (SI Core) on Sep 11, 2012
lichlord
I don't care i like both ways fast/slow point and click,shoot em up they all give their challenges in their ways i like civ altough Civ5 isn't mine personal favorite it isn't as good as i hoped i rather stick with Civ4